My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Flying Machine Hog Rider Guards
Zap
Flying Machine Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards Ice Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Hog Rider Guards Ice Wizard
Fireball
Flying Machine Hog Rider Inferno Tower Ice Wizard
Poison
Flying Machine Inferno Tower Guards Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Ice Wizard Fireball Flying Machine Hog Rider Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Ice Wizard Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Flying Machine Guards Freeze Ice Wizard
Fireball
Zap Hog Rider Freeze
Flying Machine
Zap Hog Rider
Hog Rider
Zap Fireball Freeze Flying Machine Guards
Inferno Tower
Guards
Zap Hog Rider
Freeze
Hog Rider Zap Fireball
Ice Wizard
Zap

Defense Synergies 2 12

Zap
Fireball Flying Machine Inferno Tower Guards Ice Wizard
Fireball
Zap Inferno Tower Freeze Ice Wizard
Flying Machine
Zap Inferno Tower Guards Ice Wizard
Hog Rider
Inferno Tower
Guards Zap Fireball Flying Machine Ice Wizard
Guards
Inferno Tower Zap Flying Machine Ice Wizard
Freeze
Fireball
Ice Wizard
Zap Fireball Flying Machine Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Inferno Tower
Inferno Tower Zap Flying Machine Ice Wizard
Inferno Tower Freeze Ice Wizard
Inferno Tower Guards Ice Wizard
Fireball
Fireball Freeze Zap Flying Machine Guards Ice Wizard
Inferno Tower Zap Fireball Flying Machine Freeze Ice Wizard
Zap Fireball Flying Machine Inferno Tower
Inferno Tower Ice Wizard
Guards Inferno Tower Ice Wizard
Guards Ice Wizard Zap Fireball Flying Machine Freeze
Inferno Tower Zap Fireball Flying Machine Ice Wizard
Inferno Tower Zap Fireball Flying Machine Guards Freeze Ice Wizard
Fireball Zap Guards Freeze
Inferno Tower
Inferno Tower Zap Fireball Freeze
Fireball Inferno Tower
Fireball Zap Flying Machine Guards Ice Wizard
Zap Freeze Fireball Flying Machine Guards Ice Wizard
Inferno Tower
Fireball Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Inferno Tower
Fireball Zap Flying Machine
Guards Zap Inferno Tower
Guards Zap Fireball Inferno Tower
Inferno Tower Guards
Fireball Zap Flying Machine Freeze Ice Wizard
Guards Fireball Flying Machine Inferno Tower Ice Wizard
Inferno Tower
Zap Freeze Fireball Flying Machine Inferno Tower
Inferno Tower Guards
Flying Machine Inferno Tower Guards
Zap Fireball Guards
Fireball Inferno Tower Guards
Fireball Flying Machine
Inferno Tower Guards Zap Fireball Flying Machine Freeze
Zap Fireball Flying Machine Inferno Tower Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards Freeze
Fireball Zap Flying Machine Ice Wizard
Fireball Flying Machine
Fireball Flying Machine Guards Freeze
Fireball Zap
Fireball Zap Flying Machine Freeze Ice Wizard
Flying Machine
Fireball Zap Flying Machine Freeze Ice Wizard
Fireball Zap Flying Machine
Fireball Guards
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine Freeze
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball Freeze
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Freeze Fireball Ice Wizard
Fireball Zap Flying Machine Ice Wizard
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine Ice Wizard
Zap Fireball Flying Machine Guards Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Flying Machine Guards Freeze
Fireball Zap Flying Machine Ice Wizard
Freeze
Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Guards Freeze
Zap Fireball Flying Machine
Zap Fireball Flying Machine Freeze

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