My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards Lumberjack
Zap
Goblin Barrel Guards
Barbarian Barrel
Goblin Barrel Guards Executioner Lumberjack
The Log
Hog Rider Goblin Barrel Guards Lumberjack
Earthquake
Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Hog Rider Goblin Barrel Guards Executioner Lumberjack
Fireball
Hog Rider Goblin Barrel Executioner Lumberjack
Poison
Guards Executioner
Lightning
Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Guards Fireball Hog Rider Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Guards Executioner The Log Lumberjack
Fireball
Zap Hog Rider The Log
Hog Rider
Zap Fireball The Log Goblin Barrel Guards Executioner Lumberjack
Goblin Barrel
Hog Rider Guards Lumberjack
Guards
Zap Hog Rider Goblin Barrel The Log Lumberjack
Executioner
Zap Hog Rider The Log
The Log
Hog Rider Zap Fireball Guards Executioner Lumberjack
Lumberjack
Zap Hog Rider Goblin Barrel Guards The Log

Defense Synergies 2 11

Zap
Fireball Guards Executioner The Log Lumberjack
Fireball
Zap The Log Lumberjack
Hog Rider
Goblin Barrel
Guards
Zap Executioner The Log Lumberjack
Executioner
Zap Guards The Log Lumberjack
The Log
Fireball Zap Guards Executioner Lumberjack
Lumberjack
Zap Fireball Guards Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log
Lumberjack Zap Executioner The Log
Lumberjack Executioner
Lumberjack Guards
Fireball The Log Lumberjack
Fireball The Log Zap Guards Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball The Log
Lumberjack
Guards Lumberjack
Guards Executioner Zap Fireball The Log Lumberjack
Executioner Zap Fireball
Lumberjack Zap Fireball Guards The Log
Fireball Executioner Zap Guards The Log Lumberjack
Lumberjack
Zap Fireball The Log Lumberjack
Fireball Executioner Lumberjack
Fireball Zap Guards Executioner The Log Lumberjack
Zap Executioner The Log Fireball Guards Lumberjack
Lumberjack
Fireball Guards Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball
Fireball Zap Executioner The Log Lumberjack
Guards Lumberjack Zap The Log
Guards Lumberjack Zap Fireball The Log
Guards Executioner Lumberjack
Fireball Executioner Zap
Guards Fireball Lumberjack
Lumberjack
Zap Fireball The Log
Guards
Guards Lumberjack
Zap Fireball Guards The Log
Fireball Guards Executioner Lumberjack
Fireball Executioner
Guards Zap Fireball Executioner The Log Lumberjack
Executioner Zap Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap Executioner The Log
Fireball The Log
Fireball Guards The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Fireball Guards Lumberjack
Zap Fireball The Log
Fireball Zap Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Zap Fireball Executioner The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Executioner
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Guards
Fireball Zap Executioner
The Log Fireball
Fireball Executioner Lumberjack
The Log Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball Guards The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log

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