My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Inferno Dragon
Giant Snowball
Minions Hog Rider Guards Inferno Dragon
Zap
Minions Guards Inferno Dragon
Barbarian Barrel
Ice Spirit Guards
The Log
Ice Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Minions Guards
Royal Delivery
Ice Spirit Minions Hog Rider Guards P.E.K.K.A Inferno Dragon
Fireball
Minions Hog Rider Inferno Dragon
Poison
Minions Guards
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Guards Fireball Hog Rider Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Guards

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider P.E.K.K.A Guards Inferno Dragon
Zap
Ice Spirit Fireball Hog Rider P.E.K.K.A Minions Guards
Minions
Ice Spirit Hog Rider Zap P.E.K.K.A Inferno Dragon
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Zap Minions Fireball Guards
Guards
Ice Spirit Zap Hog Rider
P.E.K.K.A
Ice Spirit Zap Minions
Inferno Dragon
Ice Spirit Minions

Defense Synergies 2 10

Ice Spirit
Zap Minions Fireball Guards P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Fireball Minions Guards P.E.K.K.A Inferno Dragon
Minions
Ice Spirit Zap P.E.K.K.A
Fireball
Zap Ice Spirit
Hog Rider
Guards
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Minions
Inferno Dragon
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
P.E.K.K.A Inferno Dragon Ice Spirit Zap Minions
P.E.K.K.A Minions Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Guards
Fireball P.E.K.K.A
Fireball Zap Minions Guards
Minions Inferno Dragon Ice Spirit Zap Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Minions
Guards Ice Spirit
Minions Guards Zap Fireball
Minions Inferno Dragon Zap Fireball
P.E.K.K.A Ice Spirit Zap Minions Fireball Guards
Fireball Ice Spirit Zap Minions Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon
Ice Spirit Zap Fireball P.E.K.K.A Inferno Dragon
Minions Fireball P.E.K.K.A
Ice Spirit Fireball Zap Minions Guards
Zap Ice Spirit Minions Fireball Guards Inferno Dragon
P.E.K.K.A Inferno Dragon
Minions Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Inferno Dragon
Guards P.E.K.K.A Ice Spirit Zap Minions
Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Guards Inferno Dragon
Fireball Ice Spirit Zap Minions
Guards P.E.K.K.A Minions Fireball
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Ice Spirit Minions Fireball Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards
Fireball
Guards Ice Spirit Zap Minions Fireball P.E.K.K.A Inferno Dragon
Minions Zap Fireball P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Ice Spirit Zap Minions
Fireball Ice Spirit Zap
Fireball Zap
Minions Fireball Guards
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Ice Spirit Minions Fireball Guards
Fireball
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Minions Fireball Guards
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Minions Fireball Guards
Zap Fireball
Zap Fireball

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