My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut Inferno Tower X-Bow
Barbarian Barrel
Tesla Goblin Hut Inferno Tower X-Bow
The Log
Goblin Hut X-Bow
Earthquake
Tesla Goblin Hut Inferno Tower X-Bow
Arrows
Goblin Hut
Royal Delivery
Goblin Hut
Fireball
Tesla Goblin Hut Inferno Tower X-Bow
Poison
Goblin Hut Inferno Tower X-Bow
Lightning
Tesla Goblin Hut Inferno Tower X-Bow
Rocket
Goblin Hut Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Poison Goblin Hut Inferno Tower Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Poison

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball X-Bow Goblin Hut Poison
Tesla
Fireball
Zap X-Bow
Goblin Hut
Zap X-Bow
Inferno Tower
Rocket
X-Bow
Poison
Zap
X-Bow
Zap Fireball Goblin Hut Rocket

Defense Synergies 3 14

Zap
Fireball Tesla Goblin Hut Inferno Tower Poison X-Bow
Tesla
X-Bow Zap Fireball Inferno Tower Poison
Fireball
Zap X-Bow Tesla Goblin Hut Inferno Tower
Goblin Hut
Zap Fireball Inferno Tower X-Bow
Inferno Tower
Zap Tesla Fireball Goblin Hut Poison X-Bow
Rocket
Poison
Zap Tesla Inferno Tower
X-Bow
Tesla Fireball Zap Goblin Hut Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball Goblin Hut Inferno Tower X-Bow
Inferno Tower Zap Tesla Goblin Hut X-Bow
Tesla Goblin Hut Inferno Tower Rocket
Tesla Goblin Hut Inferno Tower
Fireball Rocket Poison X-Bow
Fireball Zap Tesla X-Bow
Tesla Inferno Tower Rocket Zap Fireball Goblin Hut Poison X-Bow
Rocket Zap Tesla Fireball Inferno Tower Poison X-Bow
Tesla Inferno Tower Goblin Hut X-Bow
Tesla Inferno Tower
Poison Zap Tesla Fireball Goblin Hut X-Bow
Tesla Inferno Tower Zap Fireball Goblin Hut Poison
Tesla Goblin Hut Inferno Tower Zap Fireball Rocket X-Bow
Fireball Rocket Zap Tesla Goblin Hut Poison X-Bow
Inferno Tower Tesla Goblin Hut X-Bow
Inferno Tower Rocket Zap Tesla Fireball Goblin Hut X-Bow
Tesla Fireball Goblin Hut Inferno Tower Poison X-Bow
Tesla Fireball Zap Goblin Hut X-Bow
Zap Poison Tesla Fireball Goblin Hut
Tesla Goblin Hut Inferno Tower
Tesla Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Goblin Hut Inferno Tower X-Bow
Fireball Poison Zap Tesla Rocket X-Bow
Zap Goblin Hut Inferno Tower Rocket
Rocket Zap Tesla Fireball Inferno Tower X-Bow
Inferno Tower Tesla Goblin Hut
Fireball Rocket Poison Zap Tesla Goblin Hut
Rocket Tesla Fireball Goblin Hut Inferno Tower
Inferno Tower Tesla
Zap Rocket Fireball Goblin Hut Inferno Tower Poison X-Bow
Inferno Tower Tesla Goblin Hut
Tesla Goblin Hut Inferno Tower
Rocket Zap Fireball Poison
Rocket Tesla Fireball Inferno Tower
Tesla Fireball
Tesla Goblin Hut Inferno Tower Zap Fireball Rocket Poison X-Bow
Poison Zap Tesla Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket X-Bow
Fireball Poison Zap X-Bow
Rocket Fireball Goblin Hut Poison X-Bow
Fireball Rocket Poison
Fireball Rocket Poison Zap
Fireball Poison Zap Rocket
Poison
Fireball Poison X-Bow Zap
Fireball Poison Zap X-Bow
Rocket Fireball Poison X-Bow
Rocket Poison Zap Fireball X-Bow
Fireball Poison Zap Rocket
Rocket Poison Fireball Goblin Hut
Fireball Rocket Poison X-Bow
Zap Fireball Goblin Hut Poison X-Bow
Rocket X-Bow Zap Fireball Goblin Hut Poison
Fireball Goblin Hut Rocket Poison X-Bow
Fireball Rocket Poison
Rocket
Rocket Zap Fireball Poison X-Bow
Rocket Zap Fireball Poison X-Bow
Rocket Fireball Poison X-Bow
Rocket Fireball Poison
Rocket X-Bow
Rocket Zap Fireball Poison X-Bow
Zap Poison Fireball
Fireball Poison X-Bow Zap
Fireball Zap Poison X-Bow
Fireball Rocket Poison Zap X-Bow
Poison Zap Fireball X-Bow
Zap Rocket Fireball Goblin Hut Poison
Fireball
Poison Zap Fireball Rocket X-Bow
Zap Rocket Fireball Poison
Rocket Fireball Poison
Zap Fireball Goblin Hut Rocket X-Bow
Fireball Rocket Poison Zap
Fireball
Fireball Poison Rocket
Zap Fireball Poison
Rocket Zap Fireball Poison
Zap Fireball Rocket Poison
Zap Fireball Rocket Poison
Poison Zap Fireball Rocket X-Bow

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