My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Goblin Hut Witch
Zap
Archers Goblin Gang Goblin Hut Witch
Barbarian Barrel
Archers Goblin Gang Goblin Hut Witch
The Log
Archers Goblin Gang Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Archers Goblin Gang Goblin Hut Witch
Arrows
Archers Goblin Gang Goblin Hut Witch
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Goblin Hut Witch
Fireball
Archers Goblin Gang Goblin Hut Witch
Poison
Archers Goblin Gang Goblin Hut Witch
Lightning
Mini P.E.K.K.A Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Mini P.E.K.K.A Goblin Hut Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Mini P.E.K.K.A Goblin Hut Witch Golem
Archers
Zap Mini P.E.K.K.A Goblin Hut Golem
Goblin Gang
Mini P.E.K.K.A Goblin Hut Golem
Fireball
Zap Golem
Mini P.E.K.K.A
Zap Archers Goblin Gang Goblin Hut Golem
Goblin Hut
Zap Archers Goblin Gang Mini P.E.K.K.A Golem
Witch
Zap Golem
Golem
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A Goblin Hut Witch

Defense Synergies 2 14

Zap
Fireball Mini P.E.K.K.A Archers Goblin Gang Goblin Hut Witch
Archers
Zap Goblin Gang Mini P.E.K.K.A Goblin Hut Witch
Goblin Gang
Zap Archers Mini P.E.K.K.A Goblin Hut
Fireball
Zap Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Zap Archers Goblin Gang Fireball Goblin Hut Witch
Goblin Hut
Zap Archers Goblin Gang Fireball Mini P.E.K.K.A
Witch
Zap Archers Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut
Mini P.E.K.K.A Zap Goblin Gang Goblin Hut Witch
Goblin Gang Mini P.E.K.K.A Goblin Hut Witch Archers
Mini P.E.K.K.A Goblin Hut Witch Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Archers
Zap Archers Goblin Gang Fireball Goblin Hut Witch
Zap Fireball
Mini P.E.K.K.A Witch Goblin Gang Goblin Hut
Goblin Gang Archers Mini P.E.K.K.A
Archers Goblin Gang Witch Zap Fireball Goblin Hut
Zap Archers Goblin Gang Fireball Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Zap Goblin Gang Fireball Witch
Fireball Zap Goblin Gang Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Goblin Gang Goblin Hut
Zap Goblin Gang Fireball Mini P.E.K.K.A Goblin Hut
Goblin Gang Fireball Mini P.E.K.K.A Goblin Hut Witch
Fireball Zap Archers Goblin Gang Goblin Hut Witch
Zap Witch Archers Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut
Goblin Gang Archers Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball Goblin Hut Witch
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Mini P.E.K.K.A Goblin Hut Witch
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A Goblin Hut Witch
Fireball Zap Archers Goblin Gang Goblin Hut Witch
Goblin Gang Mini P.E.K.K.A Archers Fireball Goblin Hut Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Goblin Hut Witch
Witch Goblin Gang Goblin Hut
Mini P.E.K.K.A Goblin Hut Witch
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Witch
Archers Fireball Witch
Goblin Gang Goblin Hut Witch Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Fireball Zap
Fireball Zap Witch
Archers Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Archers Fireball Witch
Zap Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Goblin Hut Witch
Fireball Zap Archers Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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