My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Executioner Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Giant Skeleton Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Executioner Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Executioner Giant Skeleton Inferno Dragon
Fireball
Executioner Inferno Dragon
Poison
Bats Executioner
Lightning
Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Fireball Inferno Dragon Giant Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Giant Skeleton Zap Inferno Dragon
Zap
Fireball Giant Tornado Bats Executioner Giant Skeleton
Fireball
Zap Tornado Giant
Giant
Bats Zap Fireball Tornado Executioner
Tornado
Zap Fireball Executioner Giant Giant Skeleton
Executioner
Tornado Zap Giant
Giant Skeleton
Bats Zap Tornado
Inferno Dragon
Bats

Defense Synergies 3 10

Bats
Zap Giant Skeleton Inferno Dragon
Zap
Fireball Bats Tornado Executioner Giant Skeleton Inferno Dragon
Fireball
Zap Tornado
Giant
Tornado
Fireball Executioner Zap Giant Skeleton Inferno Dragon
Executioner
Tornado Zap Giant Skeleton
Giant Skeleton
Bats Zap Tornado Executioner
Inferno Dragon
Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Inferno Dragon Bats Zap Executioner
Tornado Bats Executioner Giant Skeleton Inferno Dragon
Inferno Dragon Bats
Fireball Tornado Giant Skeleton
Fireball Tornado Bats Zap Executioner
Bats Tornado Inferno Dragon Zap Fireball Executioner
Zap Fireball Giant Skeleton
Inferno Dragon Tornado
Tornado Giant Skeleton
Bats Executioner Zap Fireball Tornado Giant Skeleton
Executioner Inferno Dragon Bats Zap Fireball Tornado
Bats Zap Fireball Giant Skeleton
Fireball Executioner Bats Zap Tornado
Inferno Dragon
Tornado Zap Fireball Inferno Dragon
Bats Fireball Tornado Executioner
Fireball Bats Zap Tornado Executioner
Zap Tornado Executioner Bats Fireball Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Bats Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton
Fireball Zap Executioner Inferno Dragon
Giant Skeleton Bats Zap
Giant Skeleton Bats Zap Fireball Tornado
Giant Skeleton Executioner Inferno Dragon
Fireball Executioner Bats Zap Tornado
Bats Fireball Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Bats Fireball Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Fireball Executioner
Fireball Executioner
Bats Zap Fireball Tornado Executioner Giant Skeleton Inferno Dragon
Bats Executioner Zap Fireball Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Tornado Executioner
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Executioner Zap
Fireball Executioner Bats Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Bats Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Bats
Zap Fireball Executioner
Zap Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Inferno Dragon
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Bats Zap Fireball Tornado Executioner
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball Tornado Giant Skeleton
Executioner
Zap Bats Fireball Tornado Giant Skeleton
Bats Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner Giant Skeleton

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