My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince
Giant Snowball
Bats Goblin Gang Furnace Baby Dragon
Zap
Bats Goblin Gang Furnace Dark Prince
Barbarian Barrel
Goblin Gang Furnace Dark Prince
The Log
Goblin Gang Furnace Dark Prince
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Baby Dragon Dark Prince P.E.K.K.A
Fireball
Goblin Gang Furnace Baby Dragon
Poison
Bats Goblin Gang Furnace
Lightning
Furnace Baby Dragon Dark Prince
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Furnace Baby Dragon Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Dark Prince P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Furnace Baby Dragon Dark Prince
Goblin Gang
Baby Dragon Dark Prince P.E.K.K.A
Fireball
Zap Baby Dragon Dark Prince
Furnace
Zap Baby Dragon Dark Prince P.E.K.K.A
Baby Dragon
Bats Zap Goblin Gang Fireball Furnace Dark Prince P.E.K.K.A
Dark Prince
Bats Zap Goblin Gang Fireball Furnace Baby Dragon
P.E.K.K.A
Zap Bats Goblin Gang Furnace Baby Dragon

Defense Synergies 1 17

Bats
Zap Baby Dragon Dark Prince P.E.K.K.A
Zap
Fireball Bats Goblin Gang Furnace Baby Dragon Dark Prince P.E.K.K.A
Goblin Gang
Zap Furnace Dark Prince P.E.K.K.A
Fireball
Zap Dark Prince
Furnace
Zap Goblin Gang Baby Dragon Dark Prince
Baby Dragon
Bats Zap Furnace Dark Prince P.E.K.K.A
Dark Prince
Bats Zap Goblin Gang Fireball Furnace Baby Dragon
P.E.K.K.A
Bats Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
P.E.K.K.A Bats Zap Goblin Gang Furnace Dark Prince
Goblin Gang Furnace P.E.K.K.A Bats Dark Prince
P.E.K.K.A Bats Goblin Gang Furnace Dark Prince
Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Bats Zap Furnace Baby Dragon Dark Prince
Bats Furnace Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Dark Prince
Bats Goblin Gang Zap Fireball Furnace Baby Dragon Dark Prince
Bats Zap Goblin Gang Fireball Furnace Baby Dragon
Furnace P.E.K.K.A Bats Zap Goblin Gang Fireball Dark Prince
Fireball Bats Zap Goblin Gang Furnace Baby Dragon Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Zap Goblin Gang Fireball Furnace P.E.K.K.A
Bats Goblin Gang Fireball Furnace Dark Prince P.E.K.K.A
Fireball Bats Zap Goblin Gang Furnace Baby Dragon Dark Prince
Zap Furnace Baby Dragon Bats Fireball Dark Prince
P.E.K.K.A
Goblin Gang Dark Prince Bats Fireball Furnace Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace Dark Prince P.E.K.K.A
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Zap Furnace Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang Dark Prince
Fireball Furnace Bats Zap Goblin Gang Baby Dragon
Goblin Gang Dark Prince P.E.K.K.A Bats Fireball Furnace
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Fireball Baby Dragon Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Fireball
Fireball Furnace Baby Dragon
Goblin Gang Bats Zap Fireball Furnace Baby Dragon Dark Prince P.E.K.K.A
Bats Zap Fireball Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Dark Prince
Fireball Zap Furnace Baby Dragon Dark Prince
Fireball Bats Zap Furnace Baby Dragon
Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Bats
Zap Fireball Baby Dragon Dark Prince
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon Dark Prince
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Bats Zap Fireball Furnace Baby Dragon
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon Dark Prince
Zap Fireball Baby Dragon
Zap Fireball
Dark Prince P.E.K.K.A
Zap Bats Goblin Gang Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon Dark Prince

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