My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Princess Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Ram Rider
Giant Snowball
Clone Witch Princess Ram Rider
Zap
Clone Witch Princess Ram Rider
Barbarian Barrel
Clone Witch Giant Skeleton Princess Magic Archer
The Log
Clone Witch Giant Skeleton Princess Ram Rider
Earthquake
Clone Witch
Arrows
Clone Witch Princess
Royal Delivery
Clone Witch Giant Skeleton Princess Magic Archer Ram Rider
Fireball
Clone Witch Princess Magic Archer Ram Rider
Poison
Clone Witch Princess Magic Archer
Lightning
Witch Magic Archer Ram Rider
Rocket
Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Princess Fireball Magic Archer Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Clone Princess Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Witch Giant Skeleton Princess Magic Archer
Fireball
Zap Princess Magic Archer Ram Rider
Clone
Giant Skeleton Witch Magic Archer
Witch
Zap Clone Giant Skeleton Ram Rider
Giant Skeleton
Clone Zap Witch Princess Magic Archer
Princess
Zap Fireball Giant Skeleton
Magic Archer
Ram Rider Zap Fireball Clone Giant Skeleton
Ram Rider
Zap Magic Archer Fireball Witch

Defense Synergies 1 11

Zap
Fireball Witch Giant Skeleton Princess Magic Archer Ram Rider
Fireball
Zap Princess Ram Rider
Clone
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Witch Princess Magic Archer
Princess
Zap Fireball Giant Skeleton
Magic Archer
Zap Giant Skeleton Ram Rider
Ram Rider
Zap Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer Ram Rider
Zap Witch Ram Rider
Witch Ram Rider Giant Skeleton
Witch Ram Rider
Fireball Giant Skeleton Princess
Fireball Zap Magic Archer
Ram Rider Zap Fireball Witch Princess Magic Archer
Zap Fireball Giant Skeleton Magic Archer Ram Rider
Witch Princess
Giant Skeleton
Witch Zap Fireball Giant Skeleton Princess Magic Archer Ram Rider
Zap Fireball Witch Princess Magic Archer Ram Rider
Zap Fireball Witch Giant Skeleton Ram Rider
Fireball Zap Witch Princess Magic Archer
Ram Rider
Zap Fireball Ram Rider
Fireball Witch
Fireball Zap Witch Magic Archer Ram Rider
Zap Witch Fireball Giant Skeleton Princess Magic Archer Ram Rider
Ram Rider
Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch Giant Skeleton
Fireball Zap Magic Archer
Giant Skeleton Zap Witch Ram Rider
Giant Skeleton Zap Fireball Ram Rider
Giant Skeleton Witch Ram Rider
Fireball Zap Witch Princess Magic Archer Ram Rider
Fireball Witch Giant Skeleton Ram Rider
Giant Skeleton
Zap Giant Skeleton Fireball Witch Magic Archer
Witch
Witch Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Fireball Witch Ram Rider
Fireball Witch Princess Magic Archer
Witch Zap Fireball Giant Skeleton Magic Archer
Zap Fireball Witch Giant Skeleton Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Giant Skeleton
Fireball Zap Princess Magic Archer Ram Rider
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Zap Magic Archer
Fireball Zap Witch Princess Magic Archer Ram Rider
Witch Princess Magic Archer
Fireball Zap Princess Magic Archer Ram Rider
Fireball Zap Ram Rider
Fireball
Zap Fireball Princess Magic Archer Ram Rider
Fireball Zap Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Zap Fireball Magic Archer
Zap Fireball Witch Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Zap Fireball Princess Magic Archer
Zap Fireball Witch Princess Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess Magic Archer
Witch
Fireball Zap Witch Princess Magic Archer Ram Rider
Fireball Zap Witch Princess Magic Archer Ram Rider
Fireball Zap Magic Archer
Zap Fireball Witch Princess Magic Archer
Zap Fireball Witch
Fireball
Zap Fireball Magic Archer
Zap Fireball Princess Magic Archer
Giant Skeleton
Fireball Princess Magic Archer
Zap Fireball Witch Princess Magic Archer
Fireball Zap Witch Princess Magic Archer Ram Rider
Fireball
Fireball Princess Magic Archer
Zap Fireball Princess Magic Archer
Zap Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton Princess Magic Archer
Zap Fireball Witch Princess Magic Archer
Zap Fireball Witch Giant Skeleton Princess Magic Archer

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