My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Royal Ghost Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Inferno Dragon
Zap
Bats Skeleton Barrel Inferno Dragon
Barbarian Barrel
Knight Skeleton Barrel Royal Ghost Magic Archer
The Log
Skeleton Barrel
Earthquake
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Royal Ghost Inferno Dragon Magic Archer
Fireball
Skeleton Barrel Inferno Dragon Magic Archer
Poison
Bats Skeleton Barrel Magic Archer
Lightning
Knight Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Barrel Royal Ghost Fireball Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Zap Inferno Dragon
Zap
Fireball Bats Knight Skeleton Barrel Royal Ghost Magic Archer
Knight
Bats Skeleton Barrel Zap Fireball Magic Archer
Skeleton Barrel
Bats Knight Fireball Zap Royal Ghost Inferno Dragon Magic Archer
Fireball
Zap Skeleton Barrel Knight Magic Archer
Royal Ghost
Zap Skeleton Barrel Magic Archer
Inferno Dragon
Bats Skeleton Barrel
Magic Archer
Zap Knight Skeleton Barrel Fireball Royal Ghost

Defense Synergies 3 9

Bats
Knight Zap Inferno Dragon
Zap
Fireball Bats Knight Skeleton Barrel Royal Ghost Inferno Dragon Magic Archer
Knight
Bats Magic Archer Zap Fireball
Skeleton Barrel
Zap Fireball
Fireball
Zap Knight Skeleton Barrel
Royal Ghost
Zap
Inferno Dragon
Bats Zap
Magic Archer
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Fireball Magic Archer
Inferno Dragon Bats Zap Knight
Bats Knight Inferno Dragon
Inferno Dragon Bats Knight
Fireball
Fireball Bats Zap Royal Ghost Magic Archer
Bats Inferno Dragon Zap Fireball Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Inferno Dragon
Knight Royal Ghost
Bats Zap Knight Fireball Royal Ghost Magic Archer
Inferno Dragon Bats Zap Fireball Magic Archer
Bats Zap Knight Fireball
Fireball Bats Zap Royal Ghost Magic Archer
Inferno Dragon Knight
Zap Fireball Inferno Dragon
Bats Knight Fireball
Fireball Bats Zap Knight Royal Ghost Magic Archer
Zap Bats Knight Fireball Royal Ghost Inferno Dragon Magic Archer
Inferno Dragon
Royal Ghost Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Royal Ghost
Fireball Zap Knight Skeleton Barrel Royal Ghost Inferno Dragon Magic Archer
Bats Zap Knight
Bats Zap Knight Fireball
Knight Inferno Dragon
Fireball Bats Zap Skeleton Barrel Magic Archer
Bats Knight Fireball
Knight Inferno Dragon
Zap Bats Knight Fireball Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Bats Knight
Zap Fireball
Knight Fireball
Fireball Magic Archer
Bats Zap Knight Fireball Inferno Dragon Magic Archer
Bats Zap Fireball Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Knight Royal Ghost
Fireball Zap Skeleton Barrel Royal Ghost Magic Archer
Skeleton Barrel Fireball Magic Archer
Knight Skeleton Barrel Fireball
Fireball Zap Magic Archer
Fireball Bats Zap Skeleton Barrel Magic Archer
Magic Archer
Fireball Zap Skeleton Barrel Magic Archer
Fireball Zap Skeleton Barrel
Bats Fireball
Zap Knight Skeleton Barrel Fireball Magic Archer
Fireball Zap Magic Archer
Knight Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Magic Archer Skeleton Barrel Fireball
Fireball
Bats
Zap Skeleton Barrel Fireball Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Magic Archer
Inferno Dragon
Fireball Zap Skeleton Barrel Royal Ghost Magic Archer
Fireball Zap Skeleton Barrel Magic Archer
Fireball Zap Skeleton Barrel Magic Archer
Bats Zap Fireball Magic Archer
Zap Bats Skeleton Barrel Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Skeleton Barrel Bats Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Knight Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Zap Fireball
Zap Bats Fireball Magic Archer
Bats Zap Fireball Magic Archer
Zap Skeleton Barrel Fireball Royal Ghost Magic Archer

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