My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Baby Dragon Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Dark Prince Bandit Electro Wizard
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Baby Dragon Bandit Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Baby Dragon Dark Prince Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Baby Dragon Dark Prince Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Baby Dragon

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Ram Rider Baby Dragon Dark Prince Bandit
Fireball
Zap Baby Dragon Dark Prince Electro Wizard Ram Rider
Baby Dragon
Zap Fireball Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider
Dark Prince
Zap Fireball Baby Dragon Bandit Electro Wizard Ram Rider
P.E.K.K.A
Zap Electro Wizard Baby Dragon Ram Rider
Bandit
Zap Baby Dragon Dark Prince Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Fireball Baby Dragon Dark Prince Bandit Ram Rider
Ram Rider
Zap Fireball Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard

Defense Synergies 2 18

Zap
Fireball Electro Wizard Baby Dragon Dark Prince P.E.K.K.A Bandit Ram Rider
Fireball
Zap Dark Prince Bandit Electro Wizard Ram Rider
Baby Dragon
Zap Dark Prince P.E.K.K.A Bandit
Dark Prince
Zap Fireball Baby Dragon Bandit Electro Wizard
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Bandit
Zap Fireball Baby Dragon Dark Prince Electro Wizard Ram Rider
Electro Wizard
Zap Fireball Dark Prince P.E.K.K.A Bandit Ram Rider
Ram Rider
Zap Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Wizard Ram Rider
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard Ram Rider
Fireball Dark Prince P.E.K.K.A
Fireball Zap Baby Dragon Dark Prince Bandit Electro Wizard
Electro Wizard Ram Rider Zap Fireball Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A
Dark Prince Bandit Electro Wizard
Electro Wizard Zap Fireball Baby Dragon Dark Prince Bandit Ram Rider
Zap Fireball Baby Dragon Electro Wizard Ram Rider
P.E.K.K.A Zap Fireball Dark Prince Bandit Electro Wizard Ram Rider
Fireball Zap Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Zap Fireball P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Zap Baby Dragon Dark Prince Bandit Electro Wizard Ram Rider
Zap Baby Dragon Fireball Dark Prince Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Dark Prince Fireball Baby Dragon P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Baby Dragon
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Zap Fireball Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Bandit Ram Rider
Fireball Zap Baby Dragon Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Fireball Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Fireball Baby Dragon Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Bandit Ram Rider
Fireball Baby Dragon
Electro Wizard Zap Fireball Baby Dragon Dark Prince P.E.K.K.A
Zap Fireball Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit Electro Wizard Ram Rider
Fireball Baby Dragon Bandit
Fireball Dark Prince
Fireball Zap Baby Dragon Dark Prince
Fireball Zap Baby Dragon Ram Rider
Baby Dragon
Fireball Zap Baby Dragon Ram Rider
Fireball Zap Bandit Ram Rider
Fireball Electro Wizard
Zap Fireball Dark Prince Bandit Electro Wizard Ram Rider
Fireball Zap Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Zap Fireball Baby Dragon Dark Prince Bandit Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Dark Prince
Fireball Zap Baby Dragon Bandit Electro Wizard Ram Rider
Fireball Zap Baby Dragon Bandit Ram Rider
Fireball Zap Baby Dragon Bandit
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Dark Prince Bandit
Fireball Zap Baby Dragon Electro Wizard Ram Rider
Fireball
Fireball Baby Dragon Dark Prince Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Dark Prince P.E.K.K.A
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Dark Prince Bandit Electro Wizard

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