My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Electro Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Fireball
Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Skeleton Army Fireball Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Zap Skeleton Army

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Mirror Electro Wizard Fire Spirit
Elite Barbarians
Zap Fire Spirit Fireball Hog Rider
Fireball
Zap Hog Rider Mirror Elite Barbarians Electro Wizard
Hog Rider
Fire Spirit Zap Fireball Elite Barbarians Mirror Electro Wizard
Mirror
Zap Fireball Hog Rider Skeleton Army
Skeleton Army
Mirror
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 5 7

Fire Spirit
Zap Electro Wizard
Zap
Fireball Mirror Electro Wizard Fire Spirit Elite Barbarians Skeleton Army
Elite Barbarians
Zap
Fireball
Zap Mirror Electro Wizard
Hog Rider
Mirror
Zap Fireball Skeleton Army Electro Wizard
Skeleton Army
Mirror Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Fireball Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Skeleton Army Zap Electro Wizard
Skeleton Army Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Fireball
Zap Fireball Electro Wizard
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Electro Wizard
Skeleton Army Electro Wizard Zap Fireball
Zap Fireball Electro Wizard
Skeleton Army Fire Spirit Zap Elite Barbarians Fireball Electro Wizard
Fire Spirit Fireball Skeleton Army Zap Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Skeleton Army Electro Wizard
Fire Spirit Fireball Zap Elite Barbarians Skeleton Army Electro Wizard
Zap Fire Spirit Fireball Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Fire Spirit Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Electro Wizard
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army
Fire Spirit Fireball Zap Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Fireball Skeleton Army
Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army Fireball
Fireball Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Fireball
Zap Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Fireball Electro Wizard
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Zap Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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