My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Balloon Lumberjack
Zap
Fire Spirit Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Wizard Skeleton Army Balloon Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Balloon Lumberjack
Poison
Wizard Skeleton Army Balloon
Lightning
Elite Barbarians Wizard Balloon Lumberjack
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Freeze Lumberjack Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Balloon Lumberjack
Zap
Elite Barbarians Balloon Fire Spirit Freeze Lumberjack
Elite Barbarians
Zap Fire Spirit Wizard Lumberjack
Wizard
Elite Barbarians Balloon Lumberjack
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Fire Spirit Wizard
Lumberjack
Balloon Fire Spirit Zap Elite Barbarians Wizard

Defense Synergies 0 11

Fire Spirit
Zap
Zap
Fire Spirit Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Freeze Lumberjack
Skeleton Army
Zap Wizard Freeze Lumberjack
Freeze
Wizard Skeleton Army Lumberjack
Balloon
Lumberjack
Zap Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Fire Spirit Elite Barbarians Freeze
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Freeze Fire Spirit Zap Lumberjack
Fire Spirit Zap Wizard Freeze
Zap
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Fire Spirit Lumberjack
Skeleton Army Zap Wizard Freeze Lumberjack
Zap Wizard
Skeleton Army Lumberjack Fire Spirit Zap Elite Barbarians Wizard Freeze
Fire Spirit Wizard Skeleton Army Zap Freeze Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Zap Elite Barbarians Freeze Lumberjack
Wizard Elite Barbarians Skeleton Army Lumberjack
Fire Spirit Zap Elite Barbarians Wizard Skeleton Army Lumberjack
Zap Wizard Freeze Fire Spirit Lumberjack
Elite Barbarians Lumberjack
Wizard Skeleton Army Fire Spirit Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Elite Barbarians
Zap Elite Barbarians Wizard Lumberjack
Skeleton Army Lumberjack Zap Elite Barbarians
Skeleton Army Lumberjack Zap Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack
Fire Spirit Wizard Zap Freeze
Skeleton Army Elite Barbarians Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Zap Freeze Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians Lumberjack
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Elite Barbarians Skeleton Army Zap Freeze Lumberjack
Zap Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Freeze
Zap Wizard
Fire Spirit Elite Barbarians Lumberjack
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard
Wizard
Freeze
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Wizard
Zap
Zap Freeze Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Wizard
Zap Wizard Freeze
Elite Barbarians
Zap Wizard
Zap Freeze
Wizard
Zap Fire Spirit Skeleton Army Freeze
Fire Spirit Zap Wizard
Freeze
Wizard Lumberjack
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Freeze
Zap
Zap Freeze

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