My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit X-Bow Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians X-Bow Electro Wizard
The Log
Fire Spirit Elite Barbarians X-Bow
Earthquake
X-Bow
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Electro Wizard Inferno Dragon
Fireball
Elite Barbarians X-Bow Electro Wizard Inferno Dragon
Poison
X-Bow Electro Wizard
Lightning
Elite Barbarians X-Bow Electro Wizard Inferno Dragon
Rocket
Elite Barbarians X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Electro Wizard Inferno Dragon Elite Barbarians Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Rage Electro Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians X-Bow Inferno Dragon
Zap
Elite Barbarians X-Bow Electro Wizard Fire Spirit
Elite Barbarians
Zap Rage Fire Spirit
Rocket
X-Bow
Rage
Elite Barbarians Electro Wizard
X-Bow
Zap Fire Spirit Rocket
Electro Wizard
Zap Rage
Inferno Dragon
Fire Spirit

Defense Synergies 1 7

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians X-Bow Inferno Dragon
Elite Barbarians
Zap
Rocket
Rage
X-Bow
Zap Electro Wizard
Electro Wizard
Zap Fire Spirit X-Bow Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap X-Bow Electro Wizard
Elite Barbarians Inferno Dragon Zap X-Bow Electro Wizard
Rocket Fire Spirit Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians Rocket X-Bow
Fire Spirit Zap X-Bow Electro Wizard
Rocket Electro Wizard Inferno Dragon Fire Spirit Zap X-Bow
Rocket Zap X-Bow Electro Wizard
Inferno Dragon Elite Barbarians X-Bow
Elite Barbarians Fire Spirit Electro Wizard
Electro Wizard Zap X-Bow
Inferno Dragon Zap Electro Wizard
Fire Spirit Zap Elite Barbarians Rocket X-Bow Electro Wizard
Fire Spirit Rocket Zap X-Bow Electro Wizard
Elite Barbarians Inferno Dragon X-Bow Electro Wizard
Rocket Zap Elite Barbarians X-Bow Electro Wizard Inferno Dragon
Elite Barbarians X-Bow Electro Wizard
Fire Spirit Zap Elite Barbarians X-Bow Electro Wizard
Zap Fire Spirit Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Fire Spirit Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians X-Bow Electro Wizard
Electro Wizard Zap Elite Barbarians Rocket X-Bow Inferno Dragon
Zap Elite Barbarians Rocket Electro Wizard
Rocket Zap Elite Barbarians X-Bow Electro Wizard
Elite Barbarians Inferno Dragon
Fire Spirit Rocket Zap Electro Wizard
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Inferno Dragon
Zap Rocket Electro Wizard Elite Barbarians X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Rocket
Elite Barbarians Electro Wizard Zap Rocket X-Bow Inferno Dragon
Zap Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
Zap X-Bow Electro Wizard
Rocket X-Bow
Rocket
Rocket Fire Spirit Zap
Fire Spirit Zap Rocket
Fire Spirit
X-Bow Fire Spirit Zap
Zap X-Bow
Rocket Fire Spirit Elite Barbarians X-Bow Electro Wizard
Rocket Zap X-Bow Electro Wizard
Fire Spirit Zap Rocket
Rocket Fire Spirit Elite Barbarians
Rocket X-Bow
Zap Elite Barbarians X-Bow
Rocket X-Bow Zap
Rocket X-Bow
Rocket
Rocket
Rocket Fire Spirit Zap X-Bow Electro Wizard
Rocket Fire Spirit Zap X-Bow
Rocket X-Bow
Rocket
Rocket X-Bow
Rocket Zap X-Bow
Zap Fire Spirit
Inferno Dragon
X-Bow Zap Electro Wizard
Zap X-Bow
Rocket Zap X-Bow
Elite Barbarians Fire Spirit Zap X-Bow Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Rocket X-Bow
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Fire Spirit Rocket X-Bow
Rocket Fire Spirit Zap Electro Wizard
Rocket Electro Wizard
Zap
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket X-Bow Electro Wizard

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