My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Hog Rider Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Inferno Dragon
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Valkyrie Hog Rider Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Rage Valkyrie

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Hog Rider Fire Spirit Valkyrie
Elite Barbarians
Zap Valkyrie Rage Fire Spirit Hog Rider Wizard
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Zap Wizard
Hog Rider
Fire Spirit Zap Valkyrie Rage Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider Rage
Rage
Elite Barbarians Hog Rider Wizard
Inferno Dragon
Fire Spirit

Defense Synergies 1 7

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Fire Spirit Zap Wizard
Hog Rider
Wizard
Elite Barbarians Valkyrie
Rage
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Elite Barbarians Inferno Dragon Zap Valkyrie
Fire Spirit Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Valkyrie
Elite Barbarians Valkyrie
Fire Spirit Zap Valkyrie
Inferno Dragon Fire Spirit Zap Wizard
Zap Valkyrie
Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie
Valkyrie Zap Wizard
Inferno Dragon Zap Wizard
Fire Spirit Zap Elite Barbarians Valkyrie Wizard
Fire Spirit Valkyrie Wizard Zap
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Inferno Dragon
Wizard Elite Barbarians Valkyrie
Fire Spirit Zap Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Wizard Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Wizard Inferno Dragon
Zap Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians
Elite Barbarians Valkyrie Inferno Dragon
Fire Spirit Wizard Zap
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Dragon
Zap Elite Barbarians Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Zap Valkyrie Inferno Dragon
Valkyrie Zap Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Elite Barbarians
Zap Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard
Valkyrie Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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