Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Good

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Furnace Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Flying Machine Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Elite Barbarians Flying Machine Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Elite Barbarians

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Elite Barbarians
Giant Snowball Fire Spirits Furnace Flying Machine
Zap Fire Spirits Furnace Flying Machine
Barbarian Barrel Fire Spirits Elite Barbarians Furnace Wizard
The Log Fire Spirits Elite Barbarians Furnace
Earthquake Furnace
Arrows Fire Spirits Furnace Flying Machine
Royal Delivery Fire Spirits Elite Barbarians Flying Machine Wizard
Fireball Elite Barbarians Furnace Flying Machine Wizard
Poison Furnace Flying Machine Wizard
Lightning Elite Barbarians Furnace Wizard
Rocket Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fire Spirits Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fire Spirits Furnace Wizard Tornado Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirits Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fire Spirits Tornado Furnace Flying Machine Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Fire Spirits Tornado Furnace

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Elite Barbarians Tornado Fire Spirits Mega Knight Flying Machine
Fire Spirits + Elite Barbarians Tornado Zap Furnace
Elite Barbarians + Fire Spirits Zap Tornado
Furnace + Fire Spirits Tornado Flying Machine
+ Mega Knight Zap Furnace
+ Tornado
+ Zap Fire Spirits Wizard Elite Barbarians Furnace Mega Knight
+ Zap Tornado Flying Machine

Counters   41 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Tornado
Zap Fire Spirits Tornado Flying Machine Furnace Wizard
Wizard Mega Knight Tornado Zap Furnace Fire Spirits
Flying Machine
Wizard Elite Barbarians Mega Knight Flying Machine Furnace
Wizard Flying Machine
Furnace Wizard Mega Knight Fire Spirits Tornado Elite Barbarians
Furnace Wizard Fire Spirits Tornado Zap
Mega Knight Furnace Wizard Elite Barbarians
Elite Barbarians Wizard Furnace
Elite Barbarians Mega Knight Tornado Wizard Fire Spirits Furnace
Mega Knight Wizard
Wizard Fire Spirits Flying Machine Furnace Zap Tornado
Tornado Zap Fire Spirits Mega Knight Wizard
Wizard Elite Barbarians Mega Knight
Elite Barbarians Fire Spirits Tornado Mega Knight
Elite Barbarians Fire Spirits Tornado Mega Knight
Elite Barbarians Furnace Tornado Mega Knight Fire Spirits
Mega Knight Wizard
Furnace Mega Knight Tornado Elite Barbarians Fire Spirits Wizard Zap
Furnace Flying Machine Elite Barbarians Wizard
Flying Machine Furnace Fire Spirits Wizard Tornado
Flying Machine Elite Barbarians
Mega Knight Fire Spirits Tornado Wizard Zap
Furnace Tornado Elite Barbarians
Furnace
Zap Fire Spirits Elite Barbarians Furnace
Elite Barbarians Mega Knight Wizard Tornado
Wizard Fire Spirits Mega Knight Elite Barbarians Furnace Tornado
Furnace
Mega Knight Furnace Tornado Elite Barbarians Fire Spirits Wizard
Mega Knight Furnace Zap Tornado Fire Spirits Wizard Elite Barbarians
Tornado Wizard Zap Mega Knight Fire Spirits Furnace
Mega Knight Tornado Fire Spirits Zap Wizard Furnace
Fire Spirits Wizard Tornado Mega Knight Flying Machine Furnace
Tornado Zap Wizard Fire Spirits
Tornado Flying Machine Wizard
Wizard Mega Knight Flying Machine
Zap Tornado Mega Knight
Elite Barbarians Zap Fire Spirits Mega Knight
Elite Barbarians Mega Knight Wizard Tornado Furnace
Wizard Furnace Zap Fire Spirits Tornado
Elite Barbarians Flying Machine Mega Knight
Mega Knight Elite Barbarians
Flying Machine Wizard
Mega Knight Elite Barbarians
Elite Barbarians Tornado Mega Knight
Furnace Elite Barbarians Mega Knight Wizard
Mega Knight Elite Barbarians
Tornado Furnace Elite Barbarians
Elite Barbarians Furnace Tornado
Tornado Fire Spirits Mega Knight
Flying Machine Mega Knight Wizard Tornado Fire Spirits
Elite Barbarians Fire Spirits Furnace Zap Mega Knight
Elite Barbarians Zap Wizard Mega Knight
Mega Knight Wizard Elite Barbarians Tornado Flying Machine
Zap Mega Knight
Flying Machine Fire Spirits Mega Knight Zap Elite Barbarians Tornado Furnace Wizard
Zap Fire Spirits Tornado Wizard Flying Machine
Wizard Fire Spirits Elite Barbarians Mega Knight Tornado
Fire Spirits Tornado Elite Barbarians Mega Knight
Wizard Furnace Mega Knight Zap Elite Barbarians Tornado
Furnace Tornado Mega Knight Wizard Zap Flying Machine
Zap Elite Barbarians Mega Knight Furnace Fire Spirits
Furnace Tornado Wizard Zap
Furnace Mega Knight Wizard Elite Barbarians

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Furnace Tornado Fire Spirits Zap Mega Knight Wizard Flying Machine
Wizard Fire Spirits Furnace Mega Knight
Zap Furnace Mega Knight Fire Spirits Wizard Tornado
Mega Knight Wizard Tornado Fire Spirits Zap Flying Machine
Zap Tornado Wizard Flying Machine Furnace Fire Spirits
Tornado Zap Fire Spirits Furnace Wizard
Mega Knight Wizard Tornado Fire Spirits Flying Machine
Mega Knight Elite Barbarians Wizard Fire Spirits Tornado Flying Machine
Furnace Fire Spirits Wizard Flying Machine Tornado
Elite Barbarians
Elite Barbarians
Wizard Fire Spirits Tornado
Elite Barbarians Tornado Mega Knight
Fire Spirits Furnace Zap
Fire Spirits Mega Knight