My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Witch Electro Wizard
The Log
Fire Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Witch P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Fireball Electro Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians
Zap
Elite Barbarians Fireball P.E.K.K.A Electro Wizard Fire Spirit Witch The Log
Elite Barbarians
Zap Fire Spirit Fireball The Log
Fireball
Zap Elite Barbarians The Log Electro Wizard
Witch
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Electro Wizard Witch The Log
The Log
Zap Elite Barbarians Fireball P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 4 14

Fire Spirit
Zap P.E.K.K.A The Log Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Elite Barbarians Witch P.E.K.K.A The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log Electro Wizard
Witch
Zap The Log Electro Wizard
P.E.K.K.A
The Log Fire Spirit Zap Electro Wizard
The Log
Fireball P.E.K.K.A Fire Spirit Zap Elite Barbarians Witch Electro Wizard
Electro Wizard
Zap Fire Spirit Fireball Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
Elite Barbarians P.E.K.K.A Zap Witch The Log Electro Wizard
Witch P.E.K.K.A Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Witch P.E.K.K.A Electro Wizard
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Fireball Witch
Zap Fireball P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Electro Wizard
Witch Electro Wizard Zap Fireball The Log
Zap Fireball Witch Electro Wizard
P.E.K.K.A Fire Spirit Zap Elite Barbarians Fireball Witch The Log Electro Wizard
Fire Spirit Fireball Zap Witch P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard
Elite Barbarians Fireball Witch P.E.K.K.A Electro Wizard
Fire Spirit Fireball Zap Elite Barbarians Witch The Log Electro Wizard
Zap Witch The Log Fire Spirit Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Fire Spirit Elite Barbarians Fireball Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians Witch The Log Electro Wizard
P.E.K.K.A Zap Elite Barbarians Fireball The Log Electro Wizard
P.E.K.K.A Elite Barbarians Witch
Fire Spirit Fireball Zap Witch Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Witch Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians P.E.K.K.A Fireball Witch
Fireball Witch
Elite Barbarians Witch Electro Wizard Zap Fireball P.E.K.K.A The Log
Zap Elite Barbarians Fireball Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Elite Barbarians Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Fire Spirit Zap Fireball The Log Electro Wizard
Fire Spirit Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Witch
Witch
Fireball The Log Zap Witch Electro Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Elite Barbarians Fire Spirit Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fire Spirit Fireball Witch
Fireball Fire Spirit Zap Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Zap Fireball
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Witch The Log Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch The Log Electro Wizard

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