My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Ice Wizard
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Mini P.E.K.K.A Wizard Ice Wizard
Fireball
Elite Barbarians Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Ice Wizard Fireball Mini P.E.K.K.A Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Fireball Fire Spirit Mini P.E.K.K.A The Log Ice Wizard
Elite Barbarians
Zap Fire Spirit Fireball Wizard The Log
Fireball
Zap Elite Barbarians The Log
Mini P.E.K.K.A
Fire Spirit Zap Wizard The Log Ice Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
The Log
Zap Elite Barbarians Fireball Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 4 16

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Elite Barbarians The Log Ice Wizard
Elite Barbarians
Zap Mini P.E.K.K.A Wizard The Log
Fireball
Zap The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Fire Spirit Elite Barbarians Fireball Wizard Ice Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A The Log Ice Wizard
The Log
Fireball Mini P.E.K.K.A Fire Spirit Zap Elite Barbarians Wizard Ice Wizard
Ice Wizard
Zap Fireball Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians Mini P.E.K.K.A Zap The Log Ice Wizard
Mini P.E.K.K.A Fire Spirit Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Ice Wizard
Elite Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Ice Wizard
Fire Spirit Zap Fireball Wizard Ice Wizard
Zap Fireball The Log
Mini P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Mini P.E.K.K.A Ice Wizard
Ice Wizard Zap Fireball Wizard The Log
Zap Fireball Wizard Ice Wizard
Mini P.E.K.K.A Fire Spirit Zap Elite Barbarians Fireball Wizard The Log Ice Wizard
Fire Spirit Fireball Wizard Zap Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A The Log
Wizard Elite Barbarians Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Elite Barbarians Wizard The Log Ice Wizard
Zap Wizard The Log Fire Spirit Fireball Ice Wizard
Mini P.E.K.K.A Elite Barbarians
Wizard Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mini P.E.K.K.A Wizard The Log
Zap Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Wizard Zap Ice Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Ice Wizard
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Fireball Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball The Log
Elite Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Fireball
Elite Barbarians Zap Fireball Mini P.E.K.K.A The Log
Zap Elite Barbarians Fireball Mini P.E.K.K.A Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit Zap The Log
Fireball Wizard Fire Spirit Zap Ice Wizard
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Zap Wizard Ice Wizard
Fireball The Log Zap Wizard
Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard The Log
Fire Spirit Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Wizard Ice Wizard
Fireball The Log Zap Wizard Ice Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Fire Spirit Zap Fireball Wizard Ice Wizard
Zap Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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