My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Fire Spirit Minions Witch
Zap
Fire Spirit Minions Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Witch
The Log
Fire Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Minions Elite Barbarians Witch
Fireball
Minions Elite Barbarians Witch
Poison
Minions Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Tornado Fireball Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant
Zap
Elite Barbarians Fireball Giant Tornado Fire Spirit Minions Witch
Minions
Giant Zap Elite Barbarians
Elite Barbarians
Zap Fire Spirit Minions Fireball
Fireball
Zap Tornado Elite Barbarians Giant
Giant
Zap Minions Fire Spirit Fireball Tornado Witch
Tornado
Zap Fireball Giant Witch
Witch
Zap Giant Tornado

Defense Synergies 2 7

Fire Spirit
Zap Tornado
Zap
Fireball Fire Spirit Minions Elite Barbarians Tornado Witch
Minions
Zap
Elite Barbarians
Zap
Fireball
Zap Tornado
Giant
Tornado
Fireball Fire Spirit Zap Witch
Witch
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Zap Minions Witch
Tornado Witch Fire Spirit Minions Elite Barbarians
Elite Barbarians Witch Minions
Elite Barbarians Fireball Tornado
Fireball Tornado Fire Spirit Zap Minions
Minions Tornado Fire Spirit Zap Fireball Witch
Zap Fireball
Witch Minions Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit
Minions Witch Zap Fireball Tornado
Minions Zap Fireball Tornado Witch
Fire Spirit Zap Minions Elite Barbarians Fireball Witch
Fire Spirit Fireball Zap Minions Tornado Witch
Elite Barbarians
Tornado Zap Elite Barbarians Fireball
Minions Elite Barbarians Fireball Tornado Witch
Fire Spirit Fireball Zap Minions Elite Barbarians Tornado Witch
Zap Tornado Witch Fire Spirit Minions Fireball
Elite Barbarians Tornado
Fire Spirit Minions Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians
Zap Minions Elite Barbarians Witch
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Witch
Fire Spirit Fireball Zap Minions Tornado Witch
Minions Elite Barbarians Fireball Witch
Elite Barbarians
Zap Minions Elite Barbarians Fireball Tornado Witch
Witch
Minions Elite Barbarians Witch
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Fireball Witch
Fireball Witch
Elite Barbarians Witch Zap Minions Fireball Tornado
Minions Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Tornado Witch
Fire Spirit Tornado Witch
Fireball Fire Spirit Zap Tornado
Fireball Zap Tornado
Fire Spirit Minions Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Fireball Fire Spirit Zap Tornado
Fire Spirit Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Tornado Witch
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fire Spirit Fireball Witch
Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado
Elite Barbarians Fire Spirit Zap Fireball Tornado Witch
Zap Minions Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Minions Fireball Witch
Fireball Fire Spirit Zap Tornado Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Tornado
Elite Barbarians
Zap Minions Elite Barbarians Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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