My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Giant Skeleton Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Fire Spirit
Zap
Fire Spirit Dark Prince
Barbarian Barrel
Fire Spirit Wizard Dark Prince Giant Skeleton Ice Wizard
The Log
Fire Spirit Dark Prince Giant Skeleton
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Dark Prince Giant Skeleton Ice Wizard
Fireball
Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Wizard Dark Prince Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Dark Prince Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Dark Prince Giant Skeleton Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Ice Wizard Dark Prince Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Tornado Ice Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Dark Prince Giant Skeleton
Zap
Tornado Fire Spirit Dark Prince Giant Skeleton Ice Wizard Mega Knight
Wizard
Tornado Dark Prince Giant Skeleton Mega Knight
Tornado
Zap Wizard Dark Prince Giant Skeleton Ice Wizard Mega Knight
Dark Prince
Fire Spirit Zap Wizard Tornado Ice Wizard
Giant Skeleton
Fire Spirit Zap Wizard Tornado Ice Wizard
Ice Wizard
Zap Tornado Dark Prince Giant Skeleton
Mega Knight
Zap Wizard Tornado

Defense Synergies 3 17

Fire Spirit
Zap Tornado Giant Skeleton
Zap
Mega Knight Fire Spirit Tornado Dark Prince Giant Skeleton Ice Wizard
Wizard
Tornado Dark Prince Giant Skeleton Ice Wizard Mega Knight
Tornado
Wizard Ice Wizard Fire Spirit Zap Dark Prince Giant Skeleton Mega Knight
Dark Prince
Zap Wizard Tornado Ice Wizard
Giant Skeleton
Fire Spirit Zap Wizard Tornado Ice Wizard
Ice Wizard
Tornado Zap Wizard Dark Prince Giant Skeleton Mega Knight
Mega Knight
Zap Wizard Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Zap Dark Prince Ice Wizard Mega Knight
Tornado Mega Knight Fire Spirit Dark Prince Giant Skeleton Ice Wizard
Dark Prince Ice Wizard Mega Knight
Tornado Dark Prince Giant Skeleton Mega Knight
Tornado Fire Spirit Zap Dark Prince Ice Wizard Mega Knight
Tornado Fire Spirit Zap Wizard Ice Wizard
Zap Giant Skeleton Mega Knight
Tornado Ice Wizard
Tornado Fire Spirit Dark Prince Giant Skeleton Ice Wizard Mega Knight
Ice Wizard Zap Wizard Tornado Dark Prince Giant Skeleton Mega Knight
Zap Wizard Tornado Ice Wizard
Mega Knight Fire Spirit Zap Wizard Dark Prince Giant Skeleton Ice Wizard
Fire Spirit Wizard Mega Knight Zap Tornado Dark Prince
Mega Knight
Tornado Zap Mega Knight
Wizard Mega Knight Tornado Dark Prince
Fire Spirit Mega Knight Zap Wizard Tornado Dark Prince Ice Wizard
Zap Wizard Tornado Fire Spirit Dark Prince Giant Skeleton Ice Wizard Mega Knight
Tornado
Wizard Dark Prince Mega Knight Fire Spirit Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Giant Skeleton
Zap Wizard Mega Knight
Giant Skeleton Mega Knight Zap Dark Prince
Dark Prince Giant Skeleton Mega Knight Zap Tornado
Giant Skeleton Dark Prince Mega Knight
Fire Spirit Wizard Zap Tornado Ice Wizard
Dark Prince Giant Skeleton Ice Wizard
Giant Skeleton Mega Knight Dark Prince
Zap Giant Skeleton Mega Knight Tornado Dark Prince
Mega Knight Dark Prince Giant Skeleton
Mega Knight Zap Tornado Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Mega Knight Wizard
Wizard Mega Knight
Zap Tornado Dark Prince Giant Skeleton
Mega Knight Zap Wizard Dark Prince Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado Ice Wizard
Giant Skeleton
Dark Prince Giant Skeleton
Wizard Fire Spirit Zap Dark Prince Mega Knight
Wizard Fire Spirit Zap Tornado Ice Wizard
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Fire Spirit Tornado
Zap Wizard Tornado Dark Prince
Fire Spirit Zap Wizard Tornado
Fire Spirit
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Fire Spirit Zap Wizard Dark Prince Mega Knight
Fire Spirit Zap Wizard Tornado Mega Knight
Giant Skeleton Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard Dark Prince Ice Wizard Mega Knight
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado Mega Knight
Zap Tornado
Fire Spirit Zap Wizard Tornado Ice Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
Giant Skeleton Mega Knight
Wizard
Zap Fire Spirit Dark Prince
Fire Spirit Zap Wizard Tornado Ice Wizard
Wizard Dark Prince Mega Knight
Zap Wizard
Zap Tornado Giant Skeleton
Dark Prince Mega Knight
Zap Tornado Giant Skeleton
Zap Tornado
Zap Tornado Dark Prince Giant Skeleton Mega Knight

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