My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch Bandit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Witch Bandit
The Log
Fire Spirit Witch Bandit
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Wizard Witch P.E.K.K.A Bandit
Fireball
Wizard Witch Bandit
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Bandit Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Zap Bandit
Zap
P.E.K.K.A Fire Spirit Valkyrie Witch The Log Bandit
Valkyrie
Fire Spirit Zap Wizard Witch P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit
Witch
Zap Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Zap Valkyrie Wizard Witch The Log
The Log
Zap P.E.K.K.A Bandit
Bandit
Fire Spirit Zap Valkyrie Wizard Witch The Log

Defense Synergies 1 20

Fire Spirit
Zap Valkyrie P.E.K.K.A The Log
Zap
Fire Spirit Valkyrie Witch P.E.K.K.A The Log Bandit
Valkyrie
Fire Spirit Zap Wizard Witch P.E.K.K.A The Log Bandit
Wizard
Valkyrie P.E.K.K.A The Log Bandit
Witch
Zap Valkyrie The Log Bandit
P.E.K.K.A
The Log Fire Spirit Zap Valkyrie Wizard
The Log
P.E.K.K.A Fire Spirit Zap Valkyrie Wizard Witch Bandit
Bandit
Zap Valkyrie Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log
P.E.K.K.A Zap Valkyrie Witch The Log Bandit
Witch P.E.K.K.A Fire Spirit Valkyrie Bandit
Witch P.E.K.K.A Valkyrie Bandit
Valkyrie P.E.K.K.A The Log
The Log Fire Spirit Zap Valkyrie Bandit
Fire Spirit Zap Wizard Witch
Zap Valkyrie P.E.K.K.A The Log Bandit
Witch P.E.K.K.A
Fire Spirit Valkyrie Bandit
Valkyrie Witch Zap Wizard The Log Bandit
Zap Wizard Witch
P.E.K.K.A Fire Spirit Zap Valkyrie Wizard Witch The Log Bandit
Fire Spirit Valkyrie Wizard Zap Witch P.E.K.K.A The Log
P.E.K.K.A Bandit
Zap P.E.K.K.A The Log Bandit
Wizard Valkyrie Witch P.E.K.K.A
Fire Spirit Zap Valkyrie Wizard Witch The Log Bandit
Zap Valkyrie Wizard Witch The Log Fire Spirit Bandit
P.E.K.K.A
Valkyrie Wizard Fire Spirit Witch P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A Bandit
Bandit Zap Valkyrie Wizard The Log
P.E.K.K.A Bandit Zap Valkyrie Witch The Log
Valkyrie P.E.K.K.A Zap The Log Bandit
P.E.K.K.A Valkyrie Witch Bandit
Fire Spirit Wizard Zap Witch
P.E.K.K.A Valkyrie Witch Bandit
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Witch The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A Valkyrie Wizard Witch Bandit
Wizard Valkyrie Witch
Witch Zap Valkyrie P.E.K.K.A The Log
Valkyrie Zap Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Zap The Log Bandit
The Log Bandit
Valkyrie The Log
Wizard Fire Spirit Zap Valkyrie The Log
Wizard Fire Spirit Zap Witch
Fire Spirit Wizard Witch The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard Bandit
Fire Spirit
Zap Valkyrie Wizard The Log Bandit
Fire Spirit Zap Wizard
Fire Spirit The Log Bandit
Bandit
Zap The Log
Zap Wizard Witch The Log Bandit
Wizard The Log Bandit
Fire Spirit Zap Wizard The Log Bandit
Fire Spirit Zap Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Valkyrie Wizard Witch
Witch
The Log Zap Wizard Witch Bandit
Zap Wizard Witch The Log Bandit
Zap The Log Bandit
Fire Spirit Zap Wizard Witch
Zap Wizard Witch
Zap Wizard The Log Bandit
Zap
P.E.K.K.A
Wizard The Log
Zap Fire Spirit Witch Bandit
Fire Spirit Zap Wizard Witch
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Witch The Log
Zap Witch
Zap Witch The Log Bandit

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