My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Royal Hogs Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Fire Spirit Royal Hogs Baby Dragon Witch Lumberjack
Zap
Fire Spirit Royal Hogs Witch
Barbarian Barrel
Fire Spirit Valkyrie Royal Hogs Witch Lumberjack
The Log
Fire Spirit Royal Hogs Witch Lumberjack
Earthquake
Royal Hogs Witch
Arrows
Fire Spirit Royal Hogs Witch
Royal Delivery
Fire Spirit Valkyrie Royal Hogs Baby Dragon Witch Lumberjack
Fireball
Royal Hogs Baby Dragon Witch Lumberjack
Poison
Royal Hogs Witch
Lightning
Valkyrie Baby Dragon Witch Lumberjack
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Valkyrie Baby Dragon Lumberjack Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Valkyrie

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Royal Hogs Baby Dragon Lumberjack
Zap
Fire Spirit Valkyrie Royal Hogs Baby Dragon Witch The Log Lumberjack
Valkyrie
Fire Spirit Lumberjack Zap Royal Hogs Baby Dragon Witch
Royal Hogs
Fire Spirit Zap Valkyrie The Log Lumberjack
Baby Dragon
Fire Spirit Zap Valkyrie Witch Lumberjack
Witch
Zap Valkyrie Baby Dragon Lumberjack
The Log
Zap Royal Hogs Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Royal Hogs Baby Dragon Witch The Log

Defense Synergies 0 18

Fire Spirit
Zap Valkyrie The Log
Zap
Fire Spirit Valkyrie Baby Dragon Witch The Log Lumberjack
Valkyrie
Fire Spirit Zap Baby Dragon Witch The Log Lumberjack
Royal Hogs
Baby Dragon
Zap Valkyrie Witch The Log Lumberjack
Witch
Zap Valkyrie Baby Dragon The Log Lumberjack
The Log
Fire Spirit Zap Valkyrie Baby Dragon Witch Lumberjack
Lumberjack
Zap Valkyrie Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon The Log
Lumberjack Zap Valkyrie Witch The Log
Witch Lumberjack Fire Spirit Valkyrie
Witch Lumberjack Valkyrie
Valkyrie The Log Lumberjack
The Log Fire Spirit Zap Valkyrie Baby Dragon Lumberjack
Fire Spirit Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon The Log
Witch Lumberjack
Fire Spirit Valkyrie Lumberjack
Valkyrie Witch Zap Baby Dragon The Log Lumberjack
Zap Baby Dragon Witch
Lumberjack Fire Spirit Zap Valkyrie Witch The Log
Fire Spirit Valkyrie Zap Baby Dragon Witch The Log Lumberjack
Lumberjack
Zap The Log Lumberjack
Valkyrie Witch Lumberjack
Fire Spirit Zap Valkyrie Baby Dragon Witch The Log Lumberjack
Zap Valkyrie Baby Dragon Witch The Log Fire Spirit Lumberjack
Lumberjack
Valkyrie Fire Spirit Baby Dragon Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch
Zap Valkyrie Baby Dragon The Log Lumberjack
Lumberjack Zap Valkyrie Witch The Log
Valkyrie Lumberjack Zap The Log
Valkyrie Witch Lumberjack
Fire Spirit Zap Baby Dragon Witch
Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Zap Valkyrie Baby Dragon Witch The Log
Witch
Valkyrie Witch Lumberjack
Zap Valkyrie The Log
Valkyrie Witch Lumberjack
Valkyrie Baby Dragon Witch
Witch Zap Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Zap Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Fire Spirit Zap Valkyrie Baby Dragon The Log
Fire Spirit Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch The Log
The Log Fire Spirit Zap Baby Dragon
The Log Zap
Fire Spirit Lumberjack
Zap Valkyrie The Log
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon Witch The Log
Baby Dragon The Log
Fire Spirit Zap Baby Dragon The Log
Fire Spirit Zap Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Fire Spirit Valkyrie Baby Dragon Witch
Witch
The Log Zap Baby Dragon Witch
Zap Baby Dragon Witch The Log
Zap Baby Dragon The Log
Fire Spirit Zap Baby Dragon Witch
Zap Witch
Zap The Log
Zap
The Log
Zap Fire Spirit Witch
Fire Spirit Zap Baby Dragon Witch
The Log
Valkyrie Baby Dragon Lumberjack
The Log Zap Baby Dragon
Zap
Zap Baby Dragon Witch The Log
Zap Witch
Zap Baby Dragon Witch The Log

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