My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch Prince
Barbarian Barrel
Fire Spirit Valkyrie Witch
The Log
Fire Spirit Witch Prince
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Witch Prince
Fireball
Witch
Poison
Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Rage Valkyrie Freeze Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Zap Rage

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Prince
Zap
Mirror Prince Fire Spirit Valkyrie Freeze Witch
Valkyrie
Fire Spirit Prince Zap Witch
Mirror
Zap Freeze
Rage
Witch Prince
Freeze
Zap Mirror
Witch
Rage Zap Valkyrie Prince
Prince
Zap Valkyrie Fire Spirit Rage Witch

Defense Synergies 1 10

Fire Spirit
Zap Valkyrie
Zap
Mirror Fire Spirit Valkyrie Witch Prince
Valkyrie
Fire Spirit Zap Mirror Freeze Witch Prince
Mirror
Zap Valkyrie
Rage
Freeze
Valkyrie
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Zap Valkyrie Witch Prince
Witch Prince Fire Spirit Valkyrie Freeze
Witch Prince Valkyrie
Valkyrie Prince
Freeze Fire Spirit Zap Valkyrie
Fire Spirit Zap Freeze Witch
Zap Valkyrie
Witch Prince
Fire Spirit Valkyrie Prince
Valkyrie Witch Zap Freeze
Zap Witch
Prince Fire Spirit Zap Valkyrie Freeze Witch
Fire Spirit Valkyrie Zap Freeze Witch Prince
Prince
Zap Freeze Prince
Valkyrie Witch Prince
Fire Spirit Zap Valkyrie Witch Prince
Zap Valkyrie Freeze Witch Fire Spirit
Prince
Valkyrie Fire Spirit Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Prince
Zap Valkyrie Prince
Zap Valkyrie Witch Prince
Valkyrie Prince Zap
Valkyrie Witch Prince
Fire Spirit Zap Freeze Witch
Prince Valkyrie Witch
Valkyrie Prince
Zap Freeze Valkyrie Witch Prince
Witch
Valkyrie Witch Prince
Zap Valkyrie Prince
Prince Valkyrie Witch
Valkyrie Witch
Witch Zap Valkyrie Freeze Prince
Valkyrie Zap Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze Prince
Fire Spirit Zap Valkyrie
Fire Spirit Zap Freeze Witch
Fire Spirit Witch
Fire Spirit Zap Freeze
Zap
Fire Spirit Prince
Zap Valkyrie Prince
Fire Spirit Zap
Fire Spirit
Freeze
Zap Prince
Zap Witch
Freeze
Fire Spirit Zap Prince
Fire Spirit Zap Valkyrie Witch
Prince
Prince
Zap
Zap Freeze Fire Spirit Valkyrie Witch
Witch
Zap Witch
Zap Witch Prince
Zap
Fire Spirit Zap Witch
Zap Freeze Witch
Zap
Zap Freeze
Prince
Zap Fire Spirit Freeze Witch Prince
Fire Spirit Zap Witch
Freeze
Valkyrie Prince
Zap
Zap
Prince
Zap Freeze Witch
Zap Witch
Zap Freeze Witch Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: