My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Zappies Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Balloon
Giant Snowball
Fire Spirit Mega Minion Zappies Wall Breakers Balloon
Zap
Fire Spirit Zappies Wall Breakers Balloon
Barbarian Barrel
Fire Spirit Tesla Zappies Wall Breakers
The Log
Fire Spirit Zappies Wall Breakers
Earthquake
Tesla Zappies
Arrows
Fire Spirit Zappies Wall Breakers
Royal Delivery
Fire Spirit Mega Minion Zappies Wall Breakers Balloon
Fireball
Tesla Mega Minion Zappies Wall Breakers Balloon
Poison
Mega Minion Zappies Balloon
Lightning
Tesla Mega Minion Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Wall Breakers Mega Minion Tesla Zappies Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Wall Breakers Mega Minion

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Wall Breakers Balloon
Zap
Mega Minion Balloon Fire Spirit Zappies Wall Breakers Mega Knight
Tesla
Mega Minion
Zap Fire Spirit Balloon Mega Knight
Zappies
Zap Wall Breakers Balloon Mega Knight
Wall Breakers
Fire Spirit Zap Zappies Balloon Mega Knight
Balloon
Zap Fire Spirit Mega Minion Zappies Wall Breakers Mega Knight
Mega Knight
Zap Mega Minion Zappies Wall Breakers Balloon

Defense Synergies 2 8

Fire Spirit
Zap
Zap
Mega Minion Mega Knight Fire Spirit Tesla Zappies
Tesla
Zap Mega Minion Zappies
Mega Minion
Zap Tesla Zappies Mega Knight
Zappies
Zap Tesla Mega Minion Mega Knight
Wall Breakers
Balloon
Mega Knight
Zap Mega Minion Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Zappies
Zap Tesla Mega Minion Zappies Mega Knight
Tesla Mega Knight Fire Spirit Mega Minion Zappies
Tesla Mega Minion Zappies Mega Knight
Mega Knight
Fire Spirit Zap Tesla Mega Minion Zappies Mega Knight
Tesla Mega Minion Fire Spirit Zap Zappies
Zap Tesla Mega Knight
Tesla Zappies
Fire Spirit Tesla Zappies Mega Knight
Zap Tesla Mega Minion Zappies Mega Knight
Tesla Mega Minion Zap Zappies
Tesla Mega Knight Fire Spirit Zap Zappies
Fire Spirit Mega Knight Zap Tesla Mega Minion Zappies
Tesla Zappies Mega Knight
Zap Tesla Zappies Mega Knight
Tesla Mega Knight Zappies
Fire Spirit Tesla Mega Knight Zap Mega Minion Zappies
Zap Fire Spirit Tesla Mega Minion Zappies Mega Knight
Tesla Zappies
Mega Knight Fire Spirit Tesla Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Zappies
Zap Tesla Mega Minion Mega Knight
Zappies Mega Knight Zap
Mega Knight Zap Tesla Zappies
Tesla Zappies Mega Knight
Fire Spirit Zap Tesla Zappies
Tesla Mega Minion Zappies
Mega Knight Tesla Zappies
Zap Mega Knight Mega Minion Zappies
Tesla Mega Minion Zappies
Mega Knight Tesla Mega Minion Zappies
Mega Knight Zap
Mega Knight Tesla Zappies
Tesla Zappies Mega Knight
Tesla Zappies Zap Mega Minion
Mega Knight Zap Tesla Mega Minion Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap Mega Knight
Fire Spirit Zap Mega Minion
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit
Zap
Fire Spirit Zap
Fire Spirit
Zap
Zap
Mega Knight
Fire Spirit Zap Mega Minion Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Mega Knight
Mega Minion
Zap
Zap Mega Knight
Zap
Fire Spirit Zap
Zap Mega Minion Zappies
Mega Minion
Zap Mega Knight
Zap Zappies
Mega Knight
Zap Fire Spirit Zappies
Fire Spirit Zap Mega Minion Zappies
Mega Minion Mega Knight
Zap
Zap
Mega Minion Mega Knight
Zap Zappies
Zap Zappies
Zap Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: