My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Hog Rider Guards
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Tesla Valkyrie Guards Electro Wizard
The Log
Fire Spirit Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Valkyrie Hog Rider Guards Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Guards Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Guards Tesla Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Guards

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Electro Wizard Fire Spirit Valkyrie Guards The Log
Tesla
Valkyrie
Fire Spirit Hog Rider Zap Electro Wizard
Hog Rider
Fire Spirit Zap Valkyrie The Log Guards Electro Wizard
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Guards
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 2 16

Fire Spirit
Zap Valkyrie The Log Electro Wizard
Zap
Electro Wizard Fire Spirit Tesla Valkyrie Guards The Log
Tesla
The Log Zap Valkyrie Guards Electro Wizard
Valkyrie
Fire Spirit Zap Tesla The Log Electro Wizard
Hog Rider
Guards
Zap Tesla The Log Electro Wizard
The Log
Tesla Fire Spirit Zap Valkyrie Guards Electro Wizard
Electro Wizard
Zap Fire Spirit Tesla Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie The Log Electro Wizard
Zap Tesla Valkyrie The Log Electro Wizard
Tesla Fire Spirit Valkyrie Electro Wizard
Tesla Valkyrie Guards Electro Wizard
Valkyrie The Log
The Log Fire Spirit Zap Tesla Valkyrie Guards Electro Wizard
Tesla Electro Wizard Fire Spirit Zap
Zap Tesla Valkyrie The Log Electro Wizard
Tesla
Guards Fire Spirit Tesla Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Zap Tesla The Log
Tesla Zap Electro Wizard
Tesla Fire Spirit Zap Valkyrie Guards The Log Electro Wizard
Fire Spirit Valkyrie Zap Tesla Guards The Log Electro Wizard
Tesla Electro Wizard
Zap Tesla The Log Electro Wizard
Tesla Valkyrie Electro Wizard
Fire Spirit Tesla Zap Valkyrie Guards The Log Electro Wizard
Zap Valkyrie The Log Fire Spirit Tesla Guards Electro Wizard
Tesla Electro Wizard
Valkyrie Fire Spirit Tesla Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Valkyrie The Log
Guards Zap Valkyrie The Log Electro Wizard
Valkyrie Guards Zap Tesla The Log Electro Wizard
Tesla Valkyrie Guards
Fire Spirit Zap Tesla Electro Wizard
Guards Tesla Valkyrie Electro Wizard
Tesla Valkyrie
Zap Electro Wizard Valkyrie The Log
Tesla Guards
Tesla Valkyrie Guards
Zap Valkyrie Guards The Log Electro Wizard
Tesla Valkyrie Guards
Tesla Valkyrie
Tesla Guards Electro Wizard Zap Valkyrie The Log
Valkyrie Zap Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
Zap The Log Electro Wizard
The Log
Valkyrie Guards The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Guards Electro Wizard
Zap Valkyrie The Log Electro Wizard
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log
Fire Spirit Zap The Log Electro Wizard
Fire Spirit Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Valkyrie
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Fire Spirit Zap Electro Wizard
Zap Electro Wizard Guards
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Fire Spirit Guards
Fire Spirit Zap Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Zap
Zap
Zap Guards The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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