My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Valkyrie Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Dart Goblin Hog Rider
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Tesla Dart Goblin Valkyrie Magic Archer
The Log
Fire Spirit Dart Goblin Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Valkyrie Hog Rider P.E.K.K.A Magic Archer
Fireball
Tesla Dart Goblin Hog Rider Magic Archer
Poison
Dart Goblin Magic Archer
Lightning
Tesla Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Dart Goblin Tesla Valkyrie Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Dart Goblin Tesla

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A Zap
Zap
Hog Rider P.E.K.K.A Fire Spirit Dart Goblin Valkyrie Magic Archer
Tesla
Dart Goblin
Valkyrie Zap Hog Rider P.E.K.K.A
Valkyrie
Fire Spirit Dart Goblin Hog Rider Zap P.E.K.K.A Magic Archer
Hog Rider
Fire Spirit Zap Valkyrie Dart Goblin Magic Archer
P.E.K.K.A
Fire Spirit Zap Magic Archer Dart Goblin Valkyrie
Magic Archer
P.E.K.K.A Zap Valkyrie Hog Rider

Defense Synergies 0 16

Fire Spirit
Zap Valkyrie P.E.K.K.A
Zap
Fire Spirit Tesla Dart Goblin Valkyrie P.E.K.K.A Magic Archer
Tesla
Zap Dart Goblin Valkyrie Magic Archer
Dart Goblin
Zap Tesla Valkyrie P.E.K.K.A Magic Archer
Valkyrie
Fire Spirit Zap Tesla Dart Goblin P.E.K.K.A Magic Archer
Hog Rider
P.E.K.K.A
Fire Spirit Zap Dart Goblin Valkyrie
Magic Archer
Zap Tesla Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Valkyrie Magic Archer
P.E.K.K.A Zap Tesla Dart Goblin Valkyrie
Tesla P.E.K.K.A Fire Spirit Dart Goblin Valkyrie
Tesla P.E.K.K.A Dart Goblin Valkyrie
Valkyrie P.E.K.K.A
Fire Spirit Zap Tesla Dart Goblin Valkyrie Magic Archer
Tesla Dart Goblin Fire Spirit Zap Magic Archer
Zap Tesla Dart Goblin Valkyrie P.E.K.K.A Magic Archer
Tesla P.E.K.K.A
Fire Spirit Tesla Dart Goblin Valkyrie
Dart Goblin Valkyrie Zap Tesla Magic Archer
Tesla Zap Dart Goblin Magic Archer
Tesla P.E.K.K.A Fire Spirit Zap Valkyrie
Fire Spirit Valkyrie Zap Tesla Dart Goblin P.E.K.K.A Magic Archer
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla Valkyrie P.E.K.K.A
Fire Spirit Tesla Zap Dart Goblin Valkyrie Magic Archer
Zap Valkyrie Fire Spirit Tesla Dart Goblin Magic Archer
P.E.K.K.A Tesla Dart Goblin
Valkyrie Fire Spirit Tesla Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla P.E.K.K.A
Zap Tesla Valkyrie Magic Archer
P.E.K.K.A Zap Valkyrie
Valkyrie P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Valkyrie
Fire Spirit Zap Tesla Dart Goblin Magic Archer
P.E.K.K.A Tesla Dart Goblin Valkyrie
P.E.K.K.A Tesla Valkyrie
Zap P.E.K.K.A Valkyrie Magic Archer
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Tesla Valkyrie
Tesla Dart Goblin Valkyrie Magic Archer
Tesla Zap Dart Goblin Valkyrie P.E.K.K.A Magic Archer
Valkyrie Zap Tesla Dart Goblin P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Valkyrie
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Valkyrie
Fire Spirit Zap Valkyrie Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Fire Spirit Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Zap Dart Goblin
Fire Spirit
Zap Dart Goblin Valkyrie Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Fire Spirit Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer Dart Goblin
Fire Spirit Zap Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Valkyrie Magic Archer
Magic Archer
Zap
Zap Fire Spirit Valkyrie Magic Archer
Zap Dart Goblin Magic Archer
Zap Magic Archer
Zap Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Zap Dart Goblin
Zap Dart Goblin Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Fire Spirit Dart Goblin Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Dart Goblin Valkyrie Magic Archer
Zap Dart Goblin Magic Archer
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer

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