My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch Bandit
Barbarian Barrel
Fire Spirit Wizard Witch Giant Skeleton Bandit
The Log
Fire Spirit Witch Giant Skeleton Bandit
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Wizard Witch Giant Skeleton Bandit
Fireball
Wizard Witch Bandit
Poison
Wizard Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Giant Snowball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Giant Snowball Bandit Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Giant Snowball Bandit

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Snowball Giant Skeleton Bandit
Zap
Fire Spirit Giant Snowball Witch Giant Skeleton Bandit Mega Knight
Giant Snowball
Fire Spirit Zap Witch Giant Skeleton Bandit Mega Knight
Wizard
Giant Skeleton Bandit Mega Knight
Witch
Zap Giant Snowball Giant Skeleton Bandit Mega Knight
Giant Skeleton
Fire Spirit Zap Giant Snowball Wizard Witch Bandit
Bandit
Fire Spirit Zap Giant Snowball Wizard Witch Giant Skeleton Mega Knight
Mega Knight
Zap Giant Snowball Wizard Witch Bandit

Defense Synergies 2 18

Fire Spirit
Zap Giant Snowball Giant Skeleton
Zap
Mega Knight Fire Spirit Giant Snowball Witch Giant Skeleton Bandit
Giant Snowball
Mega Knight Fire Spirit Zap Wizard Witch Giant Skeleton Bandit
Wizard
Giant Snowball Giant Skeleton Bandit Mega Knight
Witch
Zap Giant Snowball Giant Skeleton Bandit Mega Knight
Giant Skeleton
Fire Spirit Zap Giant Snowball Wizard Witch
Bandit
Zap Giant Snowball Wizard Witch Mega Knight
Mega Knight
Zap Giant Snowball Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Zap Witch Bandit Mega Knight
Witch Mega Knight Fire Spirit Giant Snowball Giant Skeleton Bandit
Witch Bandit Mega Knight
Giant Skeleton Mega Knight
Fire Spirit Zap Giant Snowball Bandit Mega Knight
Giant Snowball Fire Spirit Zap Wizard Witch
Zap Giant Skeleton Bandit Mega Knight
Witch
Fire Spirit Giant Snowball Giant Skeleton Bandit Mega Knight
Witch Zap Giant Snowball Wizard Giant Skeleton Bandit Mega Knight
Zap Giant Snowball Wizard Witch
Mega Knight Fire Spirit Zap Giant Snowball Wizard Witch Giant Skeleton Bandit
Fire Spirit Wizard Mega Knight Zap Giant Snowball Witch
Bandit Mega Knight
Zap Giant Snowball Bandit Mega Knight
Wizard Mega Knight Witch
Fire Spirit Mega Knight Zap Giant Snowball Wizard Witch Bandit
Zap Giant Snowball Wizard Witch Fire Spirit Giant Skeleton Bandit Mega Knight
Wizard Mega Knight Fire Spirit Giant Snowball Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Snowball Witch Giant Skeleton Bandit
Bandit Zap Giant Snowball Wizard Mega Knight
Giant Skeleton Bandit Mega Knight Zap Witch
Giant Skeleton Mega Knight Zap Bandit
Giant Skeleton Witch Bandit Mega Knight
Fire Spirit Wizard Zap Giant Snowball Witch
Witch Giant Skeleton Bandit
Giant Skeleton Mega Knight
Zap Giant Skeleton Mega Knight Giant Snowball Witch Bandit
Witch
Mega Knight Witch Giant Skeleton
Mega Knight Zap Giant Snowball Giant Skeleton
Giant Skeleton Mega Knight Wizard Witch Bandit
Wizard Witch Mega Knight
Witch Zap Giant Skeleton
Mega Knight Zap Giant Snowball Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Zap Giant Snowball Bandit
Giant Skeleton Bandit
Giant Skeleton
Wizard Fire Spirit Zap Giant Snowball Mega Knight
Wizard Fire Spirit Zap Giant Snowball Witch
Fire Spirit Wizard Witch
Fire Spirit Zap Giant Snowball Wizard
Zap Giant Snowball Wizard Bandit
Fire Spirit Giant Snowball
Zap Wizard Bandit
Fire Spirit Zap Giant Snowball Wizard
Fire Spirit Giant Snowball Bandit
Bandit
Zap Giant Snowball
Zap Giant Snowball Wizard Witch Bandit
Wizard Bandit Mega Knight
Giant Snowball
Fire Spirit Zap Giant Snowball Wizard Bandit Mega Knight
Fire Spirit Zap Giant Snowball Wizard Witch Mega Knight
Giant Skeleton Mega Knight
Giant Snowball Wizard
Zap Giant Snowball
Zap Giant Snowball Fire Spirit Wizard Witch Mega Knight
Witch
Zap Giant Snowball Wizard Witch Bandit
Zap Giant Snowball Wizard Witch Bandit Mega Knight
Zap Bandit
Fire Spirit Zap Giant Snowball Wizard Witch
Zap Giant Snowball Wizard Witch
Giant Snowball
Zap Giant Snowball Wizard Bandit Mega Knight
Zap Giant Snowball
Giant Skeleton Mega Knight
Giant Snowball Wizard
Zap Fire Spirit Witch Bandit
Fire Spirit Zap Giant Snowball Wizard Witch
Wizard Mega Knight
Zap Giant Snowball Wizard
Zap Giant Snowball Giant Skeleton
Mega Knight
Zap Giant Snowball Witch Giant Skeleton
Zap Giant Snowball Witch
Zap Giant Snowball Witch Giant Skeleton Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: