My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Baby Dragon Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Dark Prince Bandit
Giant Snowball
Fire Spirit Skeleton Army Baby Dragon
Zap
Fire Spirit Skeleton Army Dark Prince Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army Dark Prince Bandit
The Log
Fire Spirit Elite Barbarians Skeleton Army Dark Prince Bandit
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Wizard Skeleton Army Baby Dragon Dark Prince Bandit
Fireball
Elite Barbarians Wizard Skeleton Army Baby Dragon Bandit
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Baby Dragon Dark Prince Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Bandit Baby Dragon Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Baby Dragon Dark Prince Bandit
Zap
Elite Barbarians Fire Spirit Baby Dragon Dark Prince Bandit
Elite Barbarians
Zap Fire Spirit Wizard Bandit
Wizard
Elite Barbarians Dark Prince Bandit
Skeleton Army
Baby Dragon
Fire Spirit Zap Dark Prince Bandit
Dark Prince
Fire Spirit Zap Wizard Baby Dragon Bandit
Bandit
Fire Spirit Zap Elite Barbarians Wizard Baby Dragon Dark Prince

Defense Synergies 1 14

Fire Spirit
Zap
Zap
Fire Spirit Elite Barbarians Skeleton Army Baby Dragon Dark Prince Bandit
Elite Barbarians
Dark Prince Zap Wizard
Wizard
Elite Barbarians Skeleton Army Dark Prince Bandit
Skeleton Army
Zap Wizard Bandit
Baby Dragon
Zap Dark Prince Bandit
Dark Prince
Elite Barbarians Zap Wizard Baby Dragon Bandit
Bandit
Zap Wizard Skeleton Army Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Elite Barbarians Skeleton Army Zap Dark Prince Bandit
Skeleton Army Fire Spirit Elite Barbarians Dark Prince Bandit
Elite Barbarians Skeleton Army Dark Prince Bandit
Elite Barbarians Skeleton Army Dark Prince
Skeleton Army Fire Spirit Zap Baby Dragon Dark Prince Bandit
Fire Spirit Zap Wizard Baby Dragon
Zap Baby Dragon Bandit
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Dark Prince Bandit
Skeleton Army Zap Wizard Baby Dragon Dark Prince Bandit
Zap Wizard Baby Dragon
Skeleton Army Fire Spirit Zap Elite Barbarians Wizard Dark Prince Bandit
Fire Spirit Wizard Skeleton Army Zap Baby Dragon Dark Prince
Elite Barbarians Skeleton Army Bandit
Skeleton Army Zap Elite Barbarians Bandit
Wizard Elite Barbarians Skeleton Army Dark Prince
Fire Spirit Zap Elite Barbarians Wizard Skeleton Army Baby Dragon Dark Prince Bandit
Zap Wizard Baby Dragon Fire Spirit Dark Prince Bandit
Elite Barbarians
Wizard Skeleton Army Dark Prince Fire Spirit Elite Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Dark Prince Bandit
Bandit Zap Elite Barbarians Wizard Baby Dragon
Skeleton Army Bandit Zap Elite Barbarians Dark Prince
Skeleton Army Dark Prince Zap Elite Barbarians Bandit
Elite Barbarians Skeleton Army Dark Prince Bandit
Fire Spirit Wizard Zap Baby Dragon
Skeleton Army Dark Prince Elite Barbarians Bandit
Elite Barbarians Skeleton Army Dark Prince
Zap Elite Barbarians Skeleton Army Baby Dragon Dark Prince Bandit
Skeleton Army
Elite Barbarians Dark Prince
Skeleton Army Zap Elite Barbarians Dark Prince
Elite Barbarians Skeleton Army Dark Prince Wizard Bandit
Wizard Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Zap Baby Dragon Dark Prince
Zap Elite Barbarians Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Dark Prince
Wizard Fire Spirit Zap Baby Dragon Dark Prince
Wizard Fire Spirit Zap Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Zap Wizard Bandit
Fire Spirit Elite Barbarians
Zap Wizard Dark Prince Bandit
Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon Bandit
Baby Dragon Bandit
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Fire Spirit Zap Wizard Baby Dragon Dark Prince Bandit
Fire Spirit Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Fire Spirit Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon Bandit
Zap Wizard Baby Dragon Bandit
Zap Baby Dragon Bandit
Elite Barbarians Fire Spirit Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians
Zap Wizard Bandit
Zap
Wizard
Zap Fire Spirit Skeleton Army Dark Prince Bandit
Fire Spirit Zap Wizard Baby Dragon
Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Zap
Elite Barbarians Dark Prince
Zap Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon Dark Prince Bandit

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