My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Miner
Giant Snowball
Fire Spirit Royal Hogs Goblin Barrel Miner Lumberjack
Zap
Fire Spirit Royal Hogs Goblin Barrel
Barbarian Barrel
Fire Spirit Royal Hogs Goblin Barrel Ice Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Royal Hogs Goblin Barrel Lumberjack
Earthquake
Royal Hogs Goblin Barrel
Arrows
Fire Spirit Royal Hogs Goblin Barrel
Royal Delivery
Fire Spirit Royal Hogs Goblin Barrel Miner Ice Wizard Electro Wizard Lumberjack
Fireball
Royal Hogs Goblin Barrel Ice Wizard Electro Wizard Lumberjack
Poison
Royal Hogs Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Miner Ice Wizard Electro Wizard Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Miner

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Royal Hogs Goblin Barrel Lumberjack
Zap
Miner Electro Wizard Fire Spirit Royal Hogs Ice Wizard Lumberjack
Royal Hogs
Fire Spirit Zap Goblin Barrel Electro Wizard Lumberjack
Goblin Barrel
Fire Spirit Royal Hogs Miner Ice Wizard Lumberjack
Miner
Fire Spirit Zap Goblin Barrel Electro Wizard Lumberjack
Ice Wizard
Zap Goblin Barrel Lumberjack
Electro Wizard
Zap Royal Hogs Miner Lumberjack
Lumberjack
Fire Spirit Zap Royal Hogs Goblin Barrel Miner Ice Wizard Electro Wizard

Defense Synergies 1 7

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Miner Ice Wizard Lumberjack
Royal Hogs
Goblin Barrel
Miner
Zap
Ice Wizard
Zap Lumberjack
Electro Wizard
Zap Fire Spirit Lumberjack
Lumberjack
Zap Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Lumberjack Zap Ice Wizard Electro Wizard
Lumberjack Fire Spirit Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard
Lumberjack
Fire Spirit Zap Ice Wizard Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Ice Wizard
Zap Electro Wizard
Ice Wizard Lumberjack
Fire Spirit Miner Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Zap Lumberjack
Zap Ice Wizard Electro Wizard
Lumberjack Fire Spirit Zap Ice Wizard Electro Wizard
Fire Spirit Zap Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fire Spirit Zap Ice Wizard Electro Wizard Lumberjack
Zap Fire Spirit Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fire Spirit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Miner Lumberjack
Lumberjack Zap Electro Wizard
Lumberjack Zap Electro Wizard
Lumberjack
Fire Spirit Zap Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard
Lumberjack
Zap Electro Wizard
Lumberjack
Electro Wizard Zap Lumberjack
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard Electro Wizard
Miner
Fire Spirit Zap
Fire Spirit Zap Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Wizard
Miner Zap
Fire Spirit Electro Wizard Lumberjack
Miner Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Miner
Zap
Zap
Fire Spirit Zap Electro Wizard
Fire Spirit Zap Miner
Zap
Zap Fire Spirit Ice Wizard
Miner Zap Ice Wizard Electro Wizard
Zap Miner
Miner Zap
Fire Spirit Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Miner
Zap Electro Wizard
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Ice Wizard Electro Wizard
Miner Electro Wizard Lumberjack
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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