My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Fisherman
Giant Snowball
Fire Spirit Battle Ram Fisherman
Zap
Fire Spirit Battle Ram Inferno Tower Bandit Fisherman
Barbarian Barrel
Fire Spirit Battle Ram Inferno Tower Executioner Bandit
The Log
Fire Spirit Battle Ram Bandit Fisherman
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Executioner Bandit Fisherman
Fireball
Battle Ram Inferno Tower Executioner Bandit Fisherman
Poison
Inferno Tower Executioner Fisherman
Lightning
Battle Ram Inferno Tower Executioner Bandit Fisherman
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Inferno Tower Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Bandit Fisherman Battle Ram Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Tornado Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram Bandit Fisherman
Zap
Battle Ram Tornado Fire Spirit Executioner Bandit Fisherman
Battle Ram
Zap Bandit Fire Spirit Tornado
Inferno Tower
Tornado
Zap Executioner Battle Ram
Executioner
Tornado Zap Bandit
Bandit
Battle Ram Fire Spirit Zap Executioner
Fisherman
Fire Spirit Zap

Defense Synergies 1 13

Fire Spirit
Zap Inferno Tower Tornado
Zap
Fire Spirit Inferno Tower Tornado Executioner Bandit Fisherman
Battle Ram
Inferno Tower
Fire Spirit Zap Tornado Bandit Fisherman
Tornado
Executioner Fire Spirit Zap Inferno Tower
Executioner
Tornado Zap Bandit
Bandit
Zap Inferno Tower Executioner Fisherman
Fisherman
Zap Inferno Tower Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner
Inferno Tower Zap Executioner Bandit Fisherman
Inferno Tower Tornado Fisherman Fire Spirit Executioner Bandit
Inferno Tower Bandit Fisherman
Tornado
Tornado Fire Spirit Zap Executioner Bandit
Inferno Tower Tornado Fire Spirit Zap Executioner
Zap Inferno Tower Bandit
Inferno Tower Tornado Fisherman
Tornado Fire Spirit Inferno Tower Bandit Fisherman
Executioner Zap Tornado Bandit Fisherman
Inferno Tower Executioner Zap Tornado
Inferno Tower Fire Spirit Zap Bandit
Fire Spirit Executioner Zap Tornado
Inferno Tower Bandit
Inferno Tower Tornado Zap Bandit Fisherman
Inferno Tower Tornado Executioner Fisherman
Fire Spirit Zap Tornado Executioner Bandit Fisherman
Zap Tornado Executioner Fire Spirit Bandit Fisherman
Inferno Tower Tornado Fisherman
Fire Spirit Executioner Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Bandit Fisherman
Bandit Zap Executioner Fisherman
Bandit Zap Inferno Tower Fisherman
Zap Inferno Tower Tornado Bandit Fisherman
Inferno Tower Executioner Bandit Fisherman
Fire Spirit Executioner Zap Tornado
Inferno Tower Bandit
Inferno Tower Fisherman
Zap Inferno Tower Tornado Bandit
Inferno Tower
Inferno Tower
Zap Tornado
Inferno Tower Executioner Bandit
Executioner
Inferno Tower Zap Tornado Executioner Fisherman
Executioner Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Executioner Bandit Fisherman
Bandit
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Tornado
Fire Spirit Tornado Executioner
Fire Spirit Zap Tornado Executioner
Zap Tornado Bandit Fisherman
Fire Spirit Tornado Fisherman
Zap Tornado Bandit Fisherman
Fire Spirit Zap Tornado Executioner
Fire Spirit Executioner Bandit Fisherman
Bandit Fisherman
Zap Fisherman
Zap Executioner Bandit
Executioner Bandit
Tornado
Fisherman
Fire Spirit Zap Executioner Bandit Fisherman
Fire Spirit Zap Tornado
Tornado
Tornado Fisherman
Zap
Zap Tornado Fire Spirit Executioner
Fisherman
Zap Tornado Executioner Bandit Fisherman
Zap Tornado Bandit Fisherman
Zap Tornado Bandit Fisherman
Fire Spirit Zap Tornado Executioner
Zap
Zap Bandit
Zap
Zap Fire Spirit Bandit
Fire Spirit Zap Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Executioner
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner Bandit

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