My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Ice Wizard
The Log
Fire Spirit Royal Giant
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Bowler Ice Wizard Inferno Dragon
Fireball
Bowler Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Bowler Ice Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tornado Ice Wizard Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Tornado

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Bowler Inferno Dragon
Zap
Tornado Fire Spirit Royal Giant Bowler The Log Ice Wizard
Royal Giant
Fire Spirit Ice Wizard Zap Tornado Bowler The Log
Tornado
Zap Royal Giant Bowler The Log Ice Wizard
Bowler
Fire Spirit Zap Royal Giant Tornado The Log Ice Wizard
The Log
Zap Royal Giant Tornado Bowler
Ice Wizard
Royal Giant Zap Tornado Bowler
Inferno Dragon
Fire Spirit

Defense Synergies 3 14

Fire Spirit
Zap Tornado The Log
Zap
Fire Spirit Tornado Bowler The Log Ice Wizard Inferno Dragon
Royal Giant
Tornado
Bowler Ice Wizard Fire Spirit Zap The Log Inferno Dragon
Bowler
Tornado The Log Zap Ice Wizard
The Log
Bowler Fire Spirit Zap Tornado Ice Wizard Inferno Dragon
Ice Wizard
Tornado Zap Bowler The Log Inferno Dragon
Inferno Dragon
Zap Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap The Log
Inferno Dragon Zap The Log Ice Wizard
Tornado Bowler Fire Spirit Ice Wizard Inferno Dragon
Inferno Dragon Bowler Ice Wizard
Tornado Bowler The Log
Tornado Bowler The Log Fire Spirit Zap Ice Wizard
Tornado Inferno Dragon Fire Spirit Zap Ice Wizard
Bowler Zap The Log
Inferno Dragon Tornado Ice Wizard
Tornado Fire Spirit Bowler Ice Wizard
Ice Wizard Zap Tornado Bowler The Log
Inferno Dragon Zap Tornado Ice Wizard
Bowler Fire Spirit Zap The Log Ice Wizard
Fire Spirit Bowler Zap Tornado The Log
Inferno Dragon
Tornado Zap Bowler The Log Inferno Dragon
Tornado Bowler
Fire Spirit Zap Tornado Bowler The Log Ice Wizard
Zap Tornado The Log Fire Spirit Bowler Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Bowler Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler
Zap Bowler The Log Inferno Dragon
Zap Bowler The Log
Bowler Zap Tornado The Log
Bowler Inferno Dragon
Fire Spirit Zap Tornado Ice Wizard
Bowler Ice Wizard
Inferno Dragon
Zap Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Zap Tornado Bowler The Log
Bowler
Bowler
Zap Tornado Bowler The Log Inferno Dragon
Bowler Zap The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler The Log Ice Wizard
The Log
The Log
Fire Spirit Zap Bowler The Log
Fire Spirit Zap Tornado Ice Wizard
Fire Spirit Tornado Bowler The Log
The Log Fire Spirit Zap Tornado Bowler Ice Wizard
The Log Zap Tornado
Fire Spirit Tornado Bowler
Zap Tornado Bowler The Log
Fire Spirit Zap Tornado
Fire Spirit Bowler The Log
Zap The Log
Zap Bowler The Log
Bowler The Log
Tornado
Fire Spirit Zap Bowler The Log
Fire Spirit Zap Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Fire Spirit Bowler Ice Wizard
Inferno Dragon
The Log Zap Tornado Bowler Ice Wizard
Zap Tornado Bowler The Log
Zap Tornado The Log
Fire Spirit Zap Tornado Ice Wizard
Zap
Bowler
Zap The Log
Zap
Bowler The Log
Zap Fire Spirit
Fire Spirit Zap Tornado Ice Wizard
The Log
Bowler
The Log Zap Bowler
Zap Tornado
Zap Tornado Bowler The Log
Zap Tornado
Zap Tornado Bowler The Log

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