My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Battle Ram Hunter Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Skeleton Army Night Witch
Giant Snowball
Fire Spirit Musketeer Battle Ram Skeleton Army Night Witch
Zap
Fire Spirit Royal Giant Battle Ram Skeleton Army Night Witch
Barbarian Barrel
Fire Spirit Musketeer Battle Ram Skeleton Army Hunter Night Witch
The Log
Fire Spirit Royal Giant Musketeer Battle Ram Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army Night Witch
Royal Delivery
Fire Spirit Musketeer Battle Ram Skeleton Army Hunter Night Witch
Fireball
Musketeer Battle Ram Skeleton Army Hunter Night Witch
Poison
Musketeer Skeleton Army Hunter Night Witch
Lightning
Musketeer Battle Ram Hunter Night Witch
Rocket
Musketeer Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Musketeer Battle Ram Hunter Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Battle Ram
Zap
Battle Ram Fire Spirit Royal Giant Musketeer Hunter Night Witch
Royal Giant
Fire Spirit Hunter Zap Musketeer Night Witch
Musketeer
Zap Royal Giant Battle Ram
Battle Ram
Zap Fire Spirit Musketeer Hunter
Skeleton Army
Hunter
Royal Giant Zap Battle Ram
Night Witch
Zap Royal Giant

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Musketeer Skeleton Army Hunter Night Witch
Royal Giant
Musketeer
Zap Skeleton Army
Battle Ram
Skeleton Army
Zap Musketeer
Hunter
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Skeleton Army Hunter Zap Musketeer Night Witch
Skeleton Army Hunter Fire Spirit Musketeer Night Witch
Skeleton Army Hunter Night Witch Musketeer
Skeleton Army
Skeleton Army Fire Spirit Zap Musketeer Hunter Night Witch
Musketeer Hunter Fire Spirit Zap Night Witch
Zap Musketeer
Hunter Musketeer Skeleton Army Night Witch
Skeleton Army Fire Spirit Musketeer Hunter Night Witch
Skeleton Army Zap Musketeer Hunter Night Witch
Musketeer Hunter Zap Night Witch
Skeleton Army Hunter Night Witch Fire Spirit Zap Musketeer
Fire Spirit Skeleton Army Zap Hunter Night Witch
Skeleton Army Hunter
Skeleton Army Zap Hunter
Musketeer Skeleton Army Hunter Night Witch
Fire Spirit Zap Musketeer Skeleton Army Hunter Night Witch
Zap Hunter Fire Spirit Musketeer
Musketeer Hunter
Skeleton Army Fire Spirit Musketeer Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Musketeer Hunter
Skeleton Army Zap Musketeer Hunter
Skeleton Army Hunter Zap Musketeer Night Witch
Musketeer Skeleton Army Hunter Night Witch
Fire Spirit Zap Musketeer Hunter
Skeleton Army Musketeer Hunter Night Witch
Skeleton Army Hunter
Zap Skeleton Army
Musketeer Skeleton Army
Musketeer Hunter
Skeleton Army Zap
Skeleton Army Hunter Night Witch
Musketeer Skeleton Army
Skeleton Army Zap Musketeer Hunter Night Witch
Zap Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer Hunter
Fire Spirit Musketeer
Fire Spirit Zap Hunter
Zap
Fire Spirit Musketeer Night Witch
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer Hunter
Musketeer
Zap Musketeer
Zap Musketeer Hunter
Musketeer
Night Witch
Fire Spirit Zap Musketeer Hunter
Fire Spirit Zap
Musketeer Night Witch
Musketeer
Zap Musketeer
Zap Fire Spirit Hunter
Zap Musketeer Hunter
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer Hunter Night Witch
Zap Musketeer
Night Witch
Zap Musketeer Hunter Night Witch
Zap
Zap Fire Spirit Musketeer Skeleton Army Night Witch
Fire Spirit Zap Musketeer Hunter
Musketeer Hunter
Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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