My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Valkyrie Wizard
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Wizard
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Barbarian Barrel Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Barbarian Barrel Mini P.E.K.K.A Valkyrie Freeze Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Barbarian Barrel Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap Mini P.E.K.K.A
Zap
Fire Spirit Royal Giant Mini P.E.K.K.A Valkyrie Barbarian Barrel Freeze
Royal Giant
Fire Spirit Barbarian Barrel Zap Wizard
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie Wizard Barbarian Barrel
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A Wizard
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie
Barbarian Barrel
Royal Giant Zap Mini P.E.K.K.A
Freeze
Zap

Defense Synergies 1 13

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Zap
Mini P.E.K.K.A Fire Spirit Valkyrie Barbarian Barrel
Royal Giant
Mini P.E.K.K.A
Zap Fire Spirit Valkyrie Wizard Barbarian Barrel Freeze
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A Wizard Freeze
Wizard
Mini P.E.K.K.A Valkyrie Barbarian Barrel Freeze
Barbarian Barrel
Zap Mini P.E.K.K.A Wizard
Freeze
Mini P.E.K.K.A Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Barbarian Barrel
Mini P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A Fire Spirit Valkyrie Freeze
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarian Barrel
Barbarian Barrel Freeze Fire Spirit Zap Valkyrie
Fire Spirit Zap Wizard Freeze
Zap Valkyrie Barbarian Barrel
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Valkyrie Barbarian Barrel
Valkyrie Zap Wizard Barbarian Barrel Freeze
Zap Wizard
Mini P.E.K.K.A Fire Spirit Zap Valkyrie Wizard Freeze
Fire Spirit Valkyrie Wizard Zap Mini P.E.K.K.A Barbarian Barrel Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze
Wizard Mini P.E.K.K.A Valkyrie
Fire Spirit Zap Valkyrie Wizard Barbarian Barrel
Zap Valkyrie Wizard Barbarian Barrel Freeze Fire Spirit
Mini P.E.K.K.A
Valkyrie Wizard Fire Spirit Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Barbarian Barrel
Zap Mini P.E.K.K.A Valkyrie Wizard Barbarian Barrel
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap Barbarian Barrel
Mini P.E.K.K.A Valkyrie
Fire Spirit Wizard Zap Freeze
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Freeze Mini P.E.K.K.A Valkyrie Barbarian Barrel
Mini P.E.K.K.A Valkyrie
Zap Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Zap Mini P.E.K.K.A Valkyrie Barbarian Barrel Freeze
Valkyrie Zap Mini P.E.K.K.A Wizard Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Freeze
Zap Barbarian Barrel
Barbarian Barrel
Valkyrie Barbarian Barrel Freeze
Wizard Fire Spirit Zap Valkyrie Barbarian Barrel
Wizard Fire Spirit Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Barbarian Barrel Freeze
Zap Wizard
Fire Spirit Mini P.E.K.K.A
Zap Valkyrie Wizard Barbarian Barrel
Fire Spirit Zap Wizard
Fire Spirit Barbarian Barrel
Barbarian Barrel Freeze
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Freeze
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard Barbarian Barrel
Fire Spirit Zap Valkyrie Wizard Barbarian Barrel
Wizard
Zap Barbarian Barrel
Zap Freeze Fire Spirit Valkyrie Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel
Zap Wizard
Zap Barbarian Barrel
Fire Spirit Zap Wizard
Zap Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
Wizard
Zap Fire Spirit Barbarian Barrel Freeze
Fire Spirit Zap Wizard
Freeze
Barbarian Barrel
Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
Zap Freeze
Zap
Zap Barbarian Barrel Freeze

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