My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Musketeer Inferno Dragon Lumberjack
Zap
Fire Spirit Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Musketeer Lumberjack
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Fireball
Musketeer Inferno Dragon Lumberjack
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap
Fireball Fire Spirit Royal Giant Mini P.E.K.K.A Musketeer Lumberjack
Royal Giant
Fire Spirit Fireball Zap Musketeer Lumberjack
Fireball
Zap Royal Giant
Mini P.E.K.K.A
Fire Spirit Zap Musketeer Lumberjack
Musketeer
Zap Royal Giant Mini P.E.K.K.A Lumberjack
Inferno Dragon
Fire Spirit
Lumberjack
Fire Spirit Zap Royal Giant Mini P.E.K.K.A Musketeer

Defense Synergies 3 9

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Musketeer Inferno Dragon Lumberjack
Royal Giant
Fireball
Zap Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A
Zap Fire Spirit Fireball Musketeer
Musketeer
Lumberjack Zap Fireball Mini P.E.K.K.A
Inferno Dragon
Zap
Lumberjack
Musketeer Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Inferno Dragon Lumberjack Zap Musketeer
Mini P.E.K.K.A Lumberjack Fire Spirit Musketeer Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Musketeer
Fireball Mini P.E.K.K.A Lumberjack
Fireball Fire Spirit Zap Musketeer Lumberjack
Musketeer Inferno Dragon Fire Spirit Zap Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Inferno Dragon Musketeer Lumberjack
Fire Spirit Mini P.E.K.K.A Musketeer Lumberjack
Zap Fireball Musketeer Lumberjack
Musketeer Inferno Dragon Zap Fireball
Mini P.E.K.K.A Lumberjack Fire Spirit Zap Fireball Musketeer
Fire Spirit Fireball Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Fireball Mini P.E.K.K.A Inferno Dragon Lumberjack
Fireball Mini P.E.K.K.A Musketeer Lumberjack
Fire Spirit Fireball Zap Musketeer Lumberjack
Zap Fire Spirit Fireball Musketeer Inferno Dragon Lumberjack
Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Fire Spirit Fireball Mini P.E.K.K.A Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Lumberjack Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Lumberjack Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Fire Spirit Fireball Zap Musketeer
Mini P.E.K.K.A Fireball Musketeer Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Fireball Mini P.E.K.K.A Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer Lumberjack
Zap Fireball
Mini P.E.K.K.A Fireball Lumberjack
Fireball Musketeer
Zap Fireball Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Zap Fireball Mini P.E.K.K.A Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Inferno Dragon
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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