My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Prince
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Royal Giant Goblin Barrel Prince
Barbarian Barrel
Fire Spirit Goblin Barrel
The Log
Fire Spirit Royal Giant Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Goblin Barrel Prince Bowler P.E.K.K.A
Fireball
Goblin Barrel Bowler
Poison
Lightning
Prince Bowler
Rocket
Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Prince Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Poison Prince Bowler Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Barrel Poison

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant P.E.K.K.A Zap Goblin Barrel Prince Bowler
Zap
Prince P.E.K.K.A Fire Spirit Royal Giant Poison Bowler
Royal Giant
Fire Spirit Goblin Barrel Poison Zap Bowler
Goblin Barrel
Royal Giant Prince Fire Spirit Bowler P.E.K.K.A
Poison
Royal Giant P.E.K.K.A Zap Prince Bowler
Prince
Zap Goblin Barrel Fire Spirit Poison Bowler
Bowler
Fire Spirit Zap Royal Giant Goblin Barrel Poison Prince
P.E.K.K.A
Fire Spirit Zap Poison Goblin Barrel

Defense Synergies 0 7

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Poison Prince Bowler P.E.K.K.A
Royal Giant
Goblin Barrel
Poison
Zap
Prince
Zap Bowler
Bowler
Zap Prince
P.E.K.K.A
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap
P.E.K.K.A Zap Prince
Prince Bowler P.E.K.K.A Fire Spirit
Prince P.E.K.K.A Bowler
Poison Prince Bowler P.E.K.K.A
Bowler Fire Spirit Zap
Fire Spirit Zap Poison
Bowler Zap Poison P.E.K.K.A
P.E.K.K.A Prince
Fire Spirit Prince Bowler
Poison Zap Bowler
Zap Poison
Prince Bowler P.E.K.K.A Fire Spirit Zap
Fire Spirit Bowler Zap Poison Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Prince Bowler P.E.K.K.A
Poison Prince Bowler P.E.K.K.A
Fire Spirit Zap Prince Bowler
Zap Poison Fire Spirit Bowler
P.E.K.K.A Prince
Bowler Fire Spirit Poison Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Bowler P.E.K.K.A
Poison Zap Prince Bowler
P.E.K.K.A Zap Prince Bowler
Prince Bowler P.E.K.K.A Zap
P.E.K.K.A Prince Bowler
Fire Spirit Poison Zap
Prince P.E.K.K.A Bowler
P.E.K.K.A Prince
Zap P.E.K.K.A Poison Prince
P.E.K.K.A
P.E.K.K.A Prince Bowler
P.E.K.K.A Zap Poison Prince Bowler
Prince Bowler P.E.K.K.A
Bowler
Zap Poison Prince Bowler P.E.K.K.A
Poison Bowler Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Bowler
Poison
Poison Prince
Poison Fire Spirit Zap Bowler
Poison Fire Spirit Zap
Fire Spirit Poison Bowler
Poison Fire Spirit Zap Bowler
Poison Zap
Fire Spirit Poison Prince Bowler
Poison Zap Prince Bowler
Poison Fire Spirit Zap
Poison Fire Spirit Bowler
Poison
Zap Poison Prince
Zap Poison Bowler
Poison Bowler
Poison
Fire Spirit Zap Poison Prince Bowler
Fire Spirit Zap Poison Bowler
Poison Prince Bowler
Poison
Prince Bowler
Zap Poison
Zap Poison Fire Spirit Bowler
Poison Zap Bowler
Zap Poison Prince Bowler
Poison Zap
Poison Fire Spirit Zap
Zap Poison
Bowler
Poison Zap
Zap Poison
P.E.K.K.A Prince
Poison Bowler
Zap Fire Spirit Prince
Poison Fire Spirit Zap
Poison Prince Bowler
Zap Poison Bowler
Zap Poison
Prince P.E.K.K.A
Zap Poison Bowler
Zap Poison
Poison Zap Prince Bowler

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