My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Prince Lava Hound
Giant Snowball
Fire Spirit Archers Witch Lava Hound
Zap
Fire Spirit Archers Witch Prince Lava Hound
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Witch
The Log
Fire Spirit Archers Elite Barbarians Witch Prince
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Witch Lava Hound
Royal Delivery
Fire Spirit Archers Elite Barbarians Witch Prince Lava Hound
Fireball
Archers Elite Barbarians Witch Lava Hound
Poison
Archers Witch Lava Hound
Lightning
Elite Barbarians Witch Prince
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Poison Witch Prince Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Poison

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Prince
Zap
Elite Barbarians Prince Fire Spirit Archers Poison Witch Lava Hound
Archers
Zap Elite Barbarians Prince Lava Hound
Elite Barbarians
Zap Fire Spirit Archers
Poison
Lava Hound Zap Prince
Witch
Zap Prince Lava Hound
Prince
Zap Fire Spirit Archers Poison Witch
Lava Hound
Poison Zap Archers Witch

Defense Synergies 0 8

Fire Spirit
Zap
Zap
Fire Spirit Archers Elite Barbarians Poison Witch Prince
Archers
Zap Witch
Elite Barbarians
Zap
Poison
Zap
Witch
Zap Archers Prince
Prince
Zap Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Zap Witch Prince
Witch Prince Fire Spirit Archers Elite Barbarians
Elite Barbarians Witch Prince
Elite Barbarians Poison Prince
Fire Spirit Zap Archers
Fire Spirit Zap Archers Poison Witch
Zap Poison
Witch Elite Barbarians Prince
Elite Barbarians Fire Spirit Archers Prince
Archers Poison Witch Zap
Zap Archers Poison Witch
Prince Fire Spirit Zap Elite Barbarians Witch
Fire Spirit Zap Poison Witch Prince
Elite Barbarians Prince
Zap Elite Barbarians Prince
Elite Barbarians Poison Witch Prince
Fire Spirit Zap Archers Elite Barbarians Witch Prince
Zap Poison Witch Fire Spirit Archers
Elite Barbarians Prince
Fire Spirit Archers Elite Barbarians Poison Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Witch Prince
Poison Zap Archers Elite Barbarians Prince
Zap Elite Barbarians Witch Prince
Prince Zap Elite Barbarians
Elite Barbarians Witch Prince
Fire Spirit Poison Zap Archers Witch
Prince Archers Elite Barbarians Witch
Elite Barbarians Prince
Zap Elite Barbarians Poison Witch Prince
Witch
Elite Barbarians Witch Prince
Zap Elite Barbarians Poison Prince
Elite Barbarians Prince Witch
Archers Witch
Elite Barbarians Witch Zap Archers Poison Prince
Poison Zap Archers Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison Prince
Poison Fire Spirit Zap
Poison Fire Spirit Zap Witch
Fire Spirit Archers Poison Witch
Poison Fire Spirit Zap
Poison Zap
Fire Spirit Elite Barbarians Poison Prince
Poison Zap Prince
Poison Fire Spirit Zap Archers
Poison Fire Spirit Elite Barbarians
Poison
Zap Elite Barbarians Poison Prince
Zap Poison Witch
Poison
Poison
Fire Spirit Zap Archers Poison Prince
Fire Spirit Zap Poison Witch
Poison Prince
Poison
Prince
Zap Poison
Zap Poison Fire Spirit Witch
Witch
Poison Zap Witch
Zap Poison Witch Prince
Poison Zap
Elite Barbarians Poison Fire Spirit Zap Archers Witch
Zap Poison Witch
Elite Barbarians
Poison Zap
Zap Poison
Prince
Poison
Zap Fire Spirit Archers Witch Prince
Poison Fire Spirit Zap Archers Witch
Poison Prince
Zap Poison
Zap Poison
Elite Barbarians Prince
Zap Elite Barbarians Poison Witch
Zap Poison Witch
Poison Zap Witch Prince

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