My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Bats Minions Skeleton Army
Zap
Fire Spirit Bats Minions Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army
The Log
Fire Spirit Royal Giant Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Minions Skeleton Army
Royal Delivery
Fire Spirit Bats Minions Elite Barbarians Skeleton Army
Fireball
Minions Elite Barbarians Skeleton Army
Poison
Bats Minions Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Minions Skeleton Army Fireball Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians
Bats
Royal Giant Zap Minions Elite Barbarians
Zap
Elite Barbarians Fireball Fire Spirit Bats Minions Royal Giant
Minions
Royal Giant Bats Zap Elite Barbarians
Royal Giant
Fire Spirit Bats Minions Fireball Zap Elite Barbarians
Elite Barbarians
Zap Fire Spirit Bats Minions Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians
Skeleton Army

Defense Synergies 1 6

Fire Spirit
Zap
Bats
Zap Minions
Zap
Fireball Fire Spirit Bats Minions Elite Barbarians Skeleton Army
Minions
Bats Zap
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Skeleton Army
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Skeleton Army Bats Zap Minions
Skeleton Army Fire Spirit Bats Minions Elite Barbarians
Elite Barbarians Skeleton Army Bats Minions
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Bats Zap Minions
Bats Minions Fire Spirit Zap Fireball
Zap Fireball
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Bats Minions Skeleton Army Zap Fireball
Minions Bats Zap Fireball
Skeleton Army Fire Spirit Bats Zap Minions Elite Barbarians Fireball
Fire Spirit Fireball Skeleton Army Bats Zap Minions
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Bats Minions Elite Barbarians Fireball Skeleton Army
Fire Spirit Fireball Bats Zap Minions Elite Barbarians Skeleton Army
Zap Fire Spirit Bats Minions Fireball
Elite Barbarians
Skeleton Army Fire Spirit Bats Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians
Skeleton Army Bats Zap Minions Elite Barbarians
Skeleton Army Bats Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Fire Spirit Fireball Bats Zap Minions
Skeleton Army Bats Minions Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Zap Bats Minions Elite Barbarians Fireball Skeleton Army
Skeleton Army
Bats Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball
Fireball Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Minions Fireball
Bats Minions Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Minions Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Bats Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Bats Zap Fireball
Zap Bats Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Minions Fireball Skeleton Army
Fireball Fire Spirit Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Minions Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball

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