My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Sparky
Giant Snowball
Fire Spirit Minions Skeleton Army Baby Dragon
Zap
Fire Spirit Minions Royal Giant Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Skeleton Army Electro Wizard Sparky
The Log
Fire Spirit Royal Giant Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Skeleton Army Baby Dragon Electro Wizard Sparky
Fireball
Minions Skeleton Army Baby Dragon Electro Wizard Sparky
Poison
Minions Skeleton Army Electro Wizard Sparky
Lightning
Baby Dragon Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Baby Dragon Electro Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Baby Dragon Sparky
Zap
Electro Wizard Sparky Fire Spirit Minions Royal Giant Baby Dragon
Minions
Royal Giant Zap Baby Dragon Sparky
Royal Giant
Fire Spirit Minions Zap Baby Dragon Electro Wizard Sparky
Skeleton Army
Sparky
Baby Dragon
Fire Spirit Zap Minions Royal Giant Electro Wizard Sparky
Electro Wizard
Zap Royal Giant Baby Dragon Sparky
Sparky
Zap Fire Spirit Minions Royal Giant Skeleton Army Baby Dragon Electro Wizard

Defense Synergies 1 11

Fire Spirit
Zap Electro Wizard Sparky
Zap
Electro Wizard Fire Spirit Minions Skeleton Army Baby Dragon Sparky
Minions
Zap Baby Dragon Electro Wizard
Royal Giant
Skeleton Army
Zap Electro Wizard Sparky
Baby Dragon
Zap Minions
Electro Wizard
Zap Fire Spirit Minions Skeleton Army
Sparky
Fire Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon Electro Wizard Sparky
Skeleton Army Sparky Zap Minions Electro Wizard
Skeleton Army Sparky Fire Spirit Minions Electro Wizard
Skeleton Army Sparky Minions Electro Wizard
Skeleton Army Sparky
Skeleton Army Fire Spirit Zap Minions Baby Dragon Electro Wizard
Minions Electro Wizard Fire Spirit Zap Baby Dragon
Zap Baby Dragon Electro Wizard Sparky
Sparky Minions Skeleton Army
Skeleton Army Fire Spirit Electro Wizard Sparky
Minions Skeleton Army Electro Wizard Zap Baby Dragon
Minions Zap Baby Dragon Electro Wizard
Skeleton Army Sparky Fire Spirit Zap Minions Electro Wizard
Fire Spirit Skeleton Army Sparky Zap Minions Baby Dragon Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Zap Electro Wizard Sparky
Sparky Minions Skeleton Army Electro Wizard
Fire Spirit Zap Minions Skeleton Army Baby Dragon Electro Wizard
Zap Baby Dragon Fire Spirit Minions Electro Wizard
Sparky Electro Wizard
Skeleton Army Fire Spirit Minions Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard Sparky
Electro Wizard Zap Baby Dragon
Skeleton Army Zap Minions Electro Wizard Sparky
Skeleton Army Zap Electro Wizard Sparky
Skeleton Army Sparky
Fire Spirit Zap Minions Baby Dragon Electro Wizard
Skeleton Army Sparky Minions Electro Wizard
Skeleton Army Sparky
Zap Electro Wizard Minions Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky
Minions Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Sparky
Skeleton Army Baby Dragon Sparky
Skeleton Army Electro Wizard Sparky Zap Minions Baby Dragon
Minions Zap Baby Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Baby Dragon Electro Wizard
Baby Dragon Sparky
Sparky
Fire Spirit Zap Baby Dragon Sparky
Fire Spirit Zap Minions Baby Dragon
Fire Spirit Baby Dragon Sparky
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Minions Electro Wizard Sparky
Zap Electro Wizard Sparky
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon Sparky
Minions Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Minions Sparky
Fire Spirit Zap Baby Dragon Electro Wizard Sparky
Fire Spirit Zap Baby Dragon
Minions Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Fire Spirit Baby Dragon Sparky
Zap Baby Dragon Electro Wizard Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Fire Spirit Zap Baby Dragon Electro Wizard Sparky
Zap Electro Wizard Minions
Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Fire Spirit Minions Skeleton Army
Fire Spirit Zap Baby Dragon Electro Wizard
Baby Dragon Electro Wizard Sparky
Zap Baby Dragon
Zap Sparky
Sparky
Zap Minions Baby Dragon Electro Wizard Sparky
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Sparky

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