My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Ice Golem Valkyrie Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Bandit
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Royal Giant Bandit
Barbarian Barrel
Fire Spirit Valkyrie Bandit
The Log
Fire Spirit Royal Giant Bandit
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Valkyrie Bandit
Fireball
Minions Bandit
Poison
Minions
Lightning
Ice Golem Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Barbarian Barrel Minions Bandit Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Ice Golem Barbarian Barrel

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap Ice Golem Bandit
Zap
Fire Spirit Minions Royal Giant Ice Golem Valkyrie Barbarian Barrel Bandit
Minions
Royal Giant Zap Ice Golem Valkyrie Barbarian Barrel Bandit
Royal Giant
Fire Spirit Minions Barbarian Barrel Zap Ice Golem Bandit
Ice Golem
Fire Spirit Zap Minions Royal Giant Barbarian Barrel
Valkyrie
Fire Spirit Zap Minions Bandit
Barbarian Barrel
Royal Giant Zap Minions Ice Golem Bandit
Bandit
Fire Spirit Zap Minions Royal Giant Valkyrie Barbarian Barrel

Defense Synergies 2 14

Fire Spirit
Zap Ice Golem Valkyrie
Zap
Fire Spirit Minions Ice Golem Valkyrie Barbarian Barrel Bandit
Minions
Ice Golem Valkyrie Zap Barbarian Barrel Bandit
Royal Giant
Ice Golem
Minions Fire Spirit Zap Barbarian Barrel Bandit
Valkyrie
Minions Fire Spirit Zap Bandit
Barbarian Barrel
Zap Minions Ice Golem Bandit
Bandit
Zap Minions Ice Golem Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Valkyrie Barbarian Barrel
Zap Minions Valkyrie Bandit
Fire Spirit Minions Valkyrie Bandit
Minions Valkyrie Bandit
Valkyrie Barbarian Barrel
Barbarian Barrel Fire Spirit Zap Minions Valkyrie Bandit
Minions Fire Spirit Zap
Zap Ice Golem Valkyrie Barbarian Barrel Bandit
Minions
Fire Spirit Ice Golem Valkyrie Barbarian Barrel Bandit
Minions Valkyrie Zap Ice Golem Barbarian Barrel Bandit
Minions Zap
Fire Spirit Zap Minions Valkyrie Bandit
Fire Spirit Valkyrie Zap Minions Barbarian Barrel
Bandit
Zap Bandit
Minions Valkyrie
Fire Spirit Zap Minions Valkyrie Barbarian Barrel Bandit
Zap Valkyrie Barbarian Barrel Fire Spirit Minions Ice Golem Bandit
Valkyrie Fire Spirit Minions Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Ice Golem Barbarian Barrel Bandit
Bandit Zap Ice Golem Valkyrie Barbarian Barrel
Bandit Zap Minions Ice Golem Valkyrie
Valkyrie Zap Ice Golem Barbarian Barrel Bandit
Valkyrie Bandit
Fire Spirit Zap Minions Ice Golem
Minions Ice Golem Valkyrie Bandit
Valkyrie
Zap Minions Ice Golem Valkyrie Barbarian Barrel Bandit
Minions Valkyrie
Zap Valkyrie
Ice Golem Valkyrie Bandit
Valkyrie
Zap Minions Ice Golem Valkyrie Barbarian Barrel
Minions Valkyrie Zap Ice Golem Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Barbarian Barrel Bandit
Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit
Ice Golem Valkyrie Barbarian Barrel
Fire Spirit Zap Valkyrie Barbarian Barrel
Fire Spirit Zap Minions Ice Golem
Fire Spirit
Fire Spirit Zap Ice Golem Barbarian Barrel
Zap Bandit
Fire Spirit Minions
Zap Valkyrie Barbarian Barrel Bandit
Fire Spirit Zap
Fire Spirit Ice Golem Barbarian Barrel Bandit
Minions Barbarian Barrel Bandit
Zap Ice Golem Barbarian Barrel
Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Minions
Fire Spirit Zap Barbarian Barrel Bandit
Fire Spirit Zap Valkyrie Barbarian Barrel
Minions
Zap Barbarian Barrel
Zap Ice Golem Fire Spirit Valkyrie Barbarian Barrel
Zap Barbarian Barrel Bandit
Zap Bandit
Zap Barbarian Barrel Bandit
Fire Spirit Zap Ice Golem
Zap Minions
Zap Bandit
Zap
Zap Fire Spirit Minions Barbarian Barrel Bandit
Fire Spirit Zap
Barbarian Barrel
Valkyrie
Zap Ice Golem
Zap
Zap Minions
Zap
Zap Barbarian Barrel Bandit

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