My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon
Giant Snowball
Fire Spirit Minions Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Minions Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Fireball
Minions Balloon Inferno Dragon Lumberjack
Poison
Minions Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Mini P.E.K.K.A Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Zap
Balloon Fire Spirit Minions Mini P.E.K.K.A The Log Lumberjack
Minions
Zap Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Mini P.E.K.K.A
Fire Spirit Zap Minions The Log Lumberjack
Balloon
Zap Lumberjack Fire Spirit Minions The Log
The Log
Zap Mini P.E.K.K.A Balloon Lumberjack
Inferno Dragon
Fire Spirit Minions
Lumberjack
Balloon Fire Spirit Zap Minions Mini P.E.K.K.A The Log

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Minions The Log Inferno Dragon Lumberjack
Minions
Zap The Log Lumberjack
Mini P.E.K.K.A
Zap The Log Fire Spirit
Balloon
The Log
Mini P.E.K.K.A Fire Spirit Zap Minions Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log
Lumberjack
Zap Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Mini P.E.K.K.A Inferno Dragon Lumberjack Zap Minions The Log
Mini P.E.K.K.A Lumberjack Fire Spirit Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Minions
Mini P.E.K.K.A The Log Lumberjack
The Log Fire Spirit Zap Minions Lumberjack
Minions Inferno Dragon Fire Spirit Zap
Zap The Log
Mini P.E.K.K.A Inferno Dragon Minions Lumberjack
Fire Spirit Mini P.E.K.K.A Lumberjack
Minions Zap The Log Lumberjack
Minions Inferno Dragon Zap
Mini P.E.K.K.A Lumberjack Fire Spirit Zap Minions The Log
Fire Spirit Zap Minions Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Minions Mini P.E.K.K.A Lumberjack
Fire Spirit Zap Minions The Log Lumberjack
Zap The Log Fire Spirit Minions Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Fire Spirit Minions Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap
Zap Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Lumberjack Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Zap The Log
Mini P.E.K.K.A Inferno Dragon Lumberjack
Fire Spirit Zap Minions
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Minions Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A Lumberjack
Zap The Log
Mini P.E.K.K.A Lumberjack
Zap Minions Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Minions Zap Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minions Mini P.E.K.K.A Lumberjack
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Minions
Zap The Log
Zap The Log
The Log
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A The Log
Fire Spirit Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Fire Spirit
Inferno Dragon
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Zap
Zap Minions
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Fire Spirit Minions
Fire Spirit Zap
The Log
Mini P.E.K.K.A Lumberjack
The Log Zap
Zap
Zap Minions The Log
Zap
Zap The Log

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