My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elite Barbarians Giant Balloon
Giant Snowball
Fire Spirit Minions Minion Horde Balloon
Zap
Fire Spirit Minions Minion Horde Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Minions Minion Horde
Royal Delivery
Fire Spirit Minions Minion Horde Elite Barbarians Balloon
Fireball
Minions Minion Horde Elite Barbarians Balloon
Poison
Minions Minion Horde Balloon
Lightning
Elite Barbarians Balloon
Rocket
Minion Horde Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Fireball Minion Horde Giant Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant Balloon
Zap
Elite Barbarians Fireball Giant Balloon Fire Spirit Minions Minion Horde
Minions
Giant Zap Elite Barbarians Balloon
Minion Horde
Zap Giant
Elite Barbarians
Zap Fire Spirit Minions Fireball
Fireball
Zap Elite Barbarians Giant
Giant
Zap Minions Fire Spirit Minion Horde Fireball Balloon
Balloon
Zap Fire Spirit Minions Giant

Defense Synergies 1 4

Fire Spirit
Zap
Zap
Fireball Fire Spirit Minions Minion Horde Elite Barbarians
Minions
Zap
Minion Horde
Zap
Elite Barbarians
Zap
Fireball
Zap
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball
Minion Horde Elite Barbarians Zap Minions
Minion Horde Fire Spirit Minions Elite Barbarians
Minion Horde Elite Barbarians Minions
Elite Barbarians Fireball
Fireball Fire Spirit Zap Minions
Minions Minion Horde Fire Spirit Zap Fireball
Zap Fireball
Minion Horde Minions Elite Barbarians
Elite Barbarians Fire Spirit Minion Horde
Minions Minion Horde Zap Fireball
Minions Minion Horde Zap Fireball
Minion Horde Fire Spirit Zap Minions Elite Barbarians Fireball
Fire Spirit Fireball Zap Minions Minion Horde
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Fireball
Minion Horde Minions Elite Barbarians Fireball
Fire Spirit Fireball Zap Minions Minion Horde Elite Barbarians
Zap Fire Spirit Minions Fireball
Elite Barbarians
Fire Spirit Minions Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians
Zap Minions Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Fire Spirit Fireball Zap Minions Minion Horde
Minions Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Minions Elite Barbarians Fireball
Minion Horde
Minions Minion Horde Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball
Minion Horde Fireball
Elite Barbarians Zap Minions Minion Horde Fireball
Minions Zap Minion Horde Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Fire Spirit Zap Minion Horde
Fireball Fire Spirit Zap Minions Minion Horde
Fire Spirit Minion Horde
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Minions Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minions Minion Horde
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fire Spirit Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Minion Horde Fireball
Zap Minions Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fire Spirit Minions Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde Elite Barbarians
Zap Minions Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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