My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Minions Hog Rider Inferno Dragon
Zap
Fire Spirit Minions Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Royal Ghost
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Valkyrie Hog Rider Royal Ghost Inferno Dragon
Fireball
Minions Hog Rider Inferno Dragon
Poison
Minions
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Royal Ghost Valkyrie Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Royal Ghost

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Inferno Dragon
Zap
Hog Rider Fire Spirit Minions Valkyrie Royal Ghost Mega Knight
Minions
Hog Rider Mega Knight Zap Valkyrie Inferno Dragon
Valkyrie
Fire Spirit Hog Rider Zap Minions Royal Ghost
Hog Rider
Fire Spirit Zap Minions Valkyrie Mega Knight
Royal Ghost
Zap Valkyrie Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Minions
Mega Knight
Minions Inferno Dragon Zap Hog Rider Royal Ghost

Defense Synergies 2 9

Fire Spirit
Zap Valkyrie
Zap
Mega Knight Fire Spirit Minions Valkyrie Royal Ghost Inferno Dragon
Minions
Valkyrie Zap Mega Knight
Valkyrie
Minions Fire Spirit Zap
Hog Rider
Royal Ghost
Zap Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Minions Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Inferno Dragon Zap Minions Valkyrie Mega Knight
Mega Knight Fire Spirit Minions Valkyrie Inferno Dragon
Inferno Dragon Minions Valkyrie Mega Knight
Valkyrie Mega Knight
Fire Spirit Zap Minions Valkyrie Royal Ghost Mega Knight
Minions Inferno Dragon Fire Spirit Zap
Zap Valkyrie Mega Knight
Inferno Dragon Minions
Fire Spirit Valkyrie Royal Ghost Mega Knight
Minions Valkyrie Zap Royal Ghost Mega Knight
Minions Inferno Dragon Zap
Mega Knight Fire Spirit Zap Minions Valkyrie
Fire Spirit Valkyrie Mega Knight Zap Minions Royal Ghost
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Minions Valkyrie
Fire Spirit Mega Knight Zap Minions Valkyrie Royal Ghost
Zap Valkyrie Fire Spirit Minions Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Royal Ghost Mega Knight Fire Spirit Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Royal Ghost
Zap Valkyrie Royal Ghost Inferno Dragon Mega Knight
Mega Knight Zap Minions Valkyrie
Valkyrie Mega Knight Zap
Valkyrie Inferno Dragon Mega Knight
Fire Spirit Zap Minions
Minions Valkyrie
Mega Knight Valkyrie Inferno Dragon
Zap Mega Knight Minions Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Valkyrie
Valkyrie Mega Knight
Zap Minions Valkyrie Inferno Dragon
Minions Valkyrie Mega Knight Zap Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Zap Royal Ghost
Valkyrie
Fire Spirit Zap Valkyrie Mega Knight
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions
Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap
Mega Knight
Minions
Fire Spirit Zap Mega Knight
Fire Spirit Zap Valkyrie Mega Knight
Minions Mega Knight
Zap
Zap Fire Spirit Valkyrie Mega Knight
Inferno Dragon
Zap Royal Ghost
Zap Mega Knight
Zap
Fire Spirit Zap
Zap Minions
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Minions
Fire Spirit Zap
Valkyrie Mega Knight
Zap
Zap
Mega Knight
Zap Minions
Zap
Zap Royal Ghost Mega Knight

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