My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Minions Goblin Gang Furnace
Zap
Fire Spirit Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Furnace
The Log
Fire Spirit Goblin Gang Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Goblin Gang Furnace
Arrows
Fire Spirit Minions Goblin Gang Furnace
Royal Delivery
Fire Spirit Minions Goblin Gang Mini P.E.K.K.A Bowler
Fireball
Minions Goblin Gang Furnace Bowler
Poison
Minions Goblin Gang Furnace
Lightning
Mini P.E.K.K.A Furnace Bowler
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Mini P.E.K.K.A Furnace Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Furnace Bowler
Zap
Fire Spirit Minions Royal Giant Mini P.E.K.K.A Furnace Bowler
Minions
Royal Giant Zap Mini P.E.K.K.A Bowler
Goblin Gang
Royal Giant Mini P.E.K.K.A Bowler
Royal Giant
Fire Spirit Minions Furnace Zap Goblin Gang Bowler
Mini P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Furnace Bowler
Furnace
Royal Giant Fire Spirit Zap Mini P.E.K.K.A Bowler
Bowler
Fire Spirit Zap Minions Goblin Gang Royal Giant Mini P.E.K.K.A Furnace

Defense Synergies 1 12

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Minions Goblin Gang Furnace Bowler
Minions
Zap Bowler
Goblin Gang
Zap Mini P.E.K.K.A Furnace
Royal Giant
Mini P.E.K.K.A
Zap Fire Spirit Goblin Gang Furnace Bowler
Furnace
Zap Goblin Gang Mini P.E.K.K.A Bowler
Bowler
Zap Minions Mini P.E.K.K.A Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions
Mini P.E.K.K.A Zap Minions Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A Furnace Bowler Fire Spirit Minions
Mini P.E.K.K.A Minions Goblin Gang Furnace Bowler
Mini P.E.K.K.A Bowler
Goblin Gang Bowler Fire Spirit Zap Minions Furnace
Minions Furnace Fire Spirit Zap Goblin Gang
Bowler Zap
Mini P.E.K.K.A Minions Goblin Gang Furnace
Goblin Gang Fire Spirit Mini P.E.K.K.A Bowler
Minions Goblin Gang Zap Furnace Bowler
Minions Zap Goblin Gang Furnace
Mini P.E.K.K.A Furnace Bowler Fire Spirit Zap Minions Goblin Gang
Fire Spirit Bowler Zap Minions Goblin Gang Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Goblin Gang Furnace
Zap Goblin Gang Mini P.E.K.K.A Furnace Bowler
Minions Goblin Gang Mini P.E.K.K.A Furnace Bowler
Fire Spirit Zap Minions Goblin Gang Furnace Bowler
Zap Furnace Fire Spirit Minions Bowler
Mini P.E.K.K.A
Goblin Gang Bowler Fire Spirit Minions Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Furnace Bowler
Zap Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang Zap Minions Mini P.E.K.K.A Furnace Bowler
Goblin Gang Mini P.E.K.K.A Bowler Zap
Goblin Gang Mini P.E.K.K.A Bowler
Fire Spirit Furnace Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Furnace Bowler
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A Bowler
Zap Bowler
Mini P.E.K.K.A Bowler Goblin Gang
Furnace Bowler
Goblin Gang Zap Minions Mini P.E.K.K.A Furnace Bowler
Minions Bowler Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler
Fire Spirit Zap Furnace Bowler
Fire Spirit Zap Minions Furnace
Fire Spirit Furnace Bowler
Fire Spirit Zap Bowler
Zap
Fire Spirit Minions Goblin Gang Mini P.E.K.K.A Bowler
Zap Bowler
Fire Spirit Zap
Fire Spirit Bowler
Minions
Zap Furnace
Zap Furnace Bowler
Furnace Bowler
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Bowler
Fire Spirit Zap Bowler
Minions Bowler
Bowler
Zap
Zap Fire Spirit Furnace Bowler
Zap Bowler
Zap Bowler
Zap
Fire Spirit Zap Furnace
Zap Minions
Mini P.E.K.K.A Bowler
Zap
Zap
Bowler
Zap Fire Spirit Minions Goblin Gang
Fire Spirit Zap
Goblin Gang Mini P.E.K.K.A Bowler
Zap Bowler
Zap
Zap Minions Goblin Gang Bowler
Zap
Zap Bowler

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