My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Fisherman
Giant Snowball
Fire Spirit Minions Goblin Gang Fisherman
Zap
Fire Spirit Minions Goblin Gang Fisherman
Barbarian Barrel
Fire Spirit Goblin Gang Executioner
The Log
Fire Spirit Goblin Gang Fisherman
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Executioner P.E.K.K.A Fisherman
Fireball
Minions Goblin Gang Executioner Fisherman
Poison
Minions Goblin Gang Executioner Fisherman
Lightning
Executioner Fisherman
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Fisherman Fireball Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Fisherman
Zap
Fireball P.E.K.K.A Fire Spirit Minions Executioner Fisherman
Minions
Zap P.E.K.K.A Fisherman
Goblin Gang
P.E.K.K.A
Fireball
Zap
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Executioner Fisherman
Fisherman
Fire Spirit Zap Minions P.E.K.K.A

Defense Synergies 1 12

Fire Spirit
Zap P.E.K.K.A
Zap
Fireball Fire Spirit Minions Goblin Gang Executioner P.E.K.K.A Fisherman
Minions
Zap P.E.K.K.A Fisherman
Goblin Gang
Zap P.E.K.K.A Fisherman
Fireball
Zap
Executioner
Zap
P.E.K.K.A
Fire Spirit Zap Minions Goblin Gang Fisherman
Fisherman
Zap Minions Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
P.E.K.K.A Zap Minions Goblin Gang Executioner Fisherman
Goblin Gang P.E.K.K.A Fisherman Fire Spirit Minions Executioner
P.E.K.K.A Minions Goblin Gang Fisherman
Fireball P.E.K.K.A
Goblin Gang Fireball Fire Spirit Zap Minions Executioner
Minions Fire Spirit Zap Goblin Gang Fireball Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Fisherman
Goblin Gang Fire Spirit Fisherman
Minions Goblin Gang Executioner Zap Fireball Fisherman
Minions Executioner Zap Goblin Gang Fireball
P.E.K.K.A Fire Spirit Zap Minions Goblin Gang Fireball
Fire Spirit Fireball Executioner Zap Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A Fisherman
Minions Goblin Gang Fireball Executioner P.E.K.K.A Fisherman
Fire Spirit Fireball Zap Minions Goblin Gang Executioner Fisherman
Zap Executioner Fire Spirit Minions Fireball Fisherman
P.E.K.K.A Fisherman
Goblin Gang Fire Spirit Minions Fireball Executioner P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Fisherman
Fireball Zap Goblin Gang Executioner Fisherman
Goblin Gang P.E.K.K.A Zap Minions Fisherman
Goblin Gang P.E.K.K.A Zap Fireball Fisherman
P.E.K.K.A Goblin Gang Executioner Fisherman
Fire Spirit Fireball Executioner Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Fireball
P.E.K.K.A Fisherman
Zap P.E.K.K.A Minions Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Zap Minions Fireball Executioner P.E.K.K.A Fisherman
Minions Executioner Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Fisherman
Fireball
Fireball
Fireball Executioner Fire Spirit Zap
Fireball Executioner Fire Spirit Zap Minions
Fire Spirit Executioner
Fireball Fire Spirit Zap Executioner
Fireball Zap Fisherman
Fire Spirit Minions Goblin Gang Fireball Fisherman
Zap Fireball Fisherman
Fireball Fire Spirit Zap Executioner
Fire Spirit Fireball Executioner Fisherman
Minions Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions Fisherman
Fire Spirit Zap Fireball Executioner Fisherman
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Fisherman
Zap Fireball
Zap Fire Spirit Fireball Executioner
Fisherman
Fireball Zap Executioner Fisherman
Fireball Zap Fisherman
Fireball Zap Fisherman
Fire Spirit Zap Fireball Executioner
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit Zap Executioner
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Minions Goblin Gang Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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