My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions Firecracker
Barbarian Barrel
Fire Spirit Firecracker
The Log
Fire Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Fire Spirit Minions Firecracker
Royal Delivery
Fire Spirit Minions Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Minions Firecracker Hog Rider
Poison
Minions Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Firecracker Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Firecracker Fireball Hog Rider Fire Spirit Minions Mini P.E.K.K.A Freeze
Minions
Hog Rider Zap Firecracker Mini P.E.K.K.A
Firecracker
Zap Hog Rider Minions Mini P.E.K.K.A
Fireball
Zap Hog Rider Freeze
Mini P.E.K.K.A
Fire Spirit Zap Minions Firecracker Hog Rider
Hog Rider
Fire Spirit Zap Minions Firecracker Fireball Freeze Mini P.E.K.K.A
Freeze
Hog Rider Zap Fireball

Defense Synergies 2 11

Fire Spirit
Zap Firecracker Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Minions Firecracker
Minions
Zap Firecracker Freeze
Firecracker
Fire Spirit Zap Minions Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Fire Spirit Firecracker Fireball Freeze
Hog Rider
Freeze
Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Fireball
Mini P.E.K.K.A Zap Minions Firecracker
Mini P.E.K.K.A Fire Spirit Minions Freeze
Mini P.E.K.K.A Minions Firecracker
Firecracker Fireball Mini P.E.K.K.A
Fireball Freeze Fire Spirit Zap Minions Firecracker
Minions Fire Spirit Zap Firecracker Fireball Freeze
Zap Fireball
Mini P.E.K.K.A Minions
Fire Spirit Firecracker Mini P.E.K.K.A
Minions Zap Firecracker Fireball Freeze
Minions Zap Firecracker Fireball
Mini P.E.K.K.A Fire Spirit Zap Minions Fireball Freeze
Fire Spirit Fireball Zap Minions Firecracker Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Freeze
Minions Firecracker Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions Firecracker
Zap Freeze Fire Spirit Minions Firecracker Fireball
Mini P.E.K.K.A
Fire Spirit Minions Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Firecracker Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A
Fire Spirit Firecracker Fireball Zap Minions Freeze
Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Zap Freeze Minions Firecracker Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball
Firecracker Fireball
Zap Minions Firecracker Fireball Mini P.E.K.K.A Freeze
Minions Zap Firecracker Fireball Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze
Firecracker Fireball Zap
Fireball
Firecracker Fireball Freeze
Fireball Fire Spirit Zap Firecracker
Firecracker Fireball Fire Spirit Zap Minions Freeze
Fire Spirit Firecracker
Fireball Fire Spirit Zap Firecracker Freeze
Fireball Zap Firecracker
Fire Spirit Minions Fireball Mini P.E.K.K.A
Firecracker Zap Fireball
Fireball Fire Spirit Zap Firecracker
Fire Spirit Firecracker Fireball
Minions Firecracker Fireball Freeze
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball Freeze
Minions Mini P.E.K.K.A
Fire Spirit Zap Firecracker Fireball Mini P.E.K.K.A
Fire Spirit Zap Firecracker Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Firecracker Freeze Fire Spirit Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Fire Spirit Zap Firecracker Fireball
Zap Minions Firecracker Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Firecracker Fireball Freeze
Firecracker Fireball
Zap Fire Spirit Minions Fireball Freeze
Fireball Fire Spirit Zap Firecracker
Freeze
Fireball
Fireball Firecracker Mini P.E.K.K.A
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Minions Firecracker Fireball Freeze
Firecracker Zap Fireball
Zap Firecracker Fireball Freeze

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