My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Bandit
Barbarian Barrel
Fire Spirit Wizard Bandit Electro Wizard
The Log
Fire Spirit Bandit
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Wizard Bandit Electro Wizard
Fireball
Minions Wizard Bandit Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Bandit Fireball Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Bandit
Zap
Fireball Electro Wizard Fire Spirit Minions Bandit Mega Knight
Minions
Mega Knight Zap Bandit
Fireball
Zap Electro Wizard Mega Knight
Wizard
Bandit Mega Knight
Bandit
Fire Spirit Zap Minions Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Bandit Mega Knight
Mega Knight
Minions Zap Fireball Wizard Bandit Electro Wizard

Defense Synergies 3 16

Fire Spirit
Zap Electro Wizard
Zap
Fireball Electro Wizard Mega Knight Fire Spirit Minions Bandit
Minions
Zap Bandit Electro Wizard Mega Knight
Fireball
Zap Bandit Electro Wizard Mega Knight
Wizard
Bandit Electro Wizard Mega Knight
Bandit
Zap Minions Fireball Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Fire Spirit Minions Fireball Wizard Bandit Mega Knight
Mega Knight
Zap Minions Fireball Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard
Zap Minions Bandit Electro Wizard Mega Knight
Mega Knight Fire Spirit Minions Bandit Electro Wizard
Minions Bandit Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Fire Spirit Zap Minions Bandit Electro Wizard Mega Knight
Minions Electro Wizard Fire Spirit Zap Fireball Wizard
Zap Fireball Bandit Electro Wizard Mega Knight
Minions
Fire Spirit Bandit Electro Wizard Mega Knight
Minions Electro Wizard Zap Fireball Wizard Bandit Mega Knight
Minions Zap Fireball Wizard Electro Wizard
Mega Knight Fire Spirit Zap Minions Fireball Wizard Bandit Electro Wizard
Fire Spirit Fireball Wizard Mega Knight Zap Minions Electro Wizard
Bandit Electro Wizard Mega Knight
Zap Fireball Bandit Electro Wizard Mega Knight
Wizard Mega Knight Minions Fireball Electro Wizard
Fire Spirit Fireball Mega Knight Zap Minions Wizard Bandit Electro Wizard
Zap Wizard Fire Spirit Minions Fireball Bandit Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Fire Spirit Minions Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Wizard Mega Knight
Bandit Mega Knight Zap Minions Electro Wizard
Mega Knight Zap Fireball Bandit Electro Wizard
Bandit Mega Knight
Fire Spirit Fireball Wizard Zap Minions Electro Wizard
Minions Fireball Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Minions Fireball Bandit
Mega Knight Minions
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Wizard Bandit
Wizard Fireball Mega Knight
Electro Wizard Zap Minions Fireball
Minions Mega Knight Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Wizard Fire Spirit Zap Mega Knight
Fireball Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard Bandit
Fire Spirit Minions Fireball Electro Wizard
Zap Fireball Wizard Bandit Electro Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit Mega Knight
Fireball
Minions
Fire Spirit Zap Fireball Wizard Bandit Electro Wizard Mega Knight
Fire Spirit Zap Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard Mega Knight
Fireball Zap Wizard Bandit Electro Wizard
Fireball Zap Wizard Bandit Mega Knight
Fireball Zap Bandit
Fire Spirit Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Fireball
Zap Fireball Wizard Bandit Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball Wizard
Zap Electro Wizard Fire Spirit Minions Fireball Bandit
Fireball Fire Spirit Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard Mega Knight

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