My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Dark Prince
Giant Snowball
Fire Spirit Minions Goblin Barrel Lumberjack
Zap
Fire Spirit Minions Goblin Barrel Dark Prince
Barbarian Barrel
Fire Spirit Goblin Barrel Dark Prince Electro Wizard Lumberjack
The Log
Fire Spirit Goblin Barrel Dark Prince Lumberjack
Earthquake
Goblin Barrel
Arrows
Fire Spirit Minions Goblin Barrel
Royal Delivery
Fire Spirit Minions Goblin Barrel Dark Prince Electro Wizard Lumberjack
Fireball
Minions Goblin Barrel Electro Wizard Lumberjack
Poison
Minions Electro Wizard
Lightning
Dark Prince Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Barrel Dark Prince Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Barrel

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Dark Prince Lumberjack
Zap
Electro Wizard Fire Spirit Minions Dark Prince Lumberjack Mega Knight
Minions
Mega Knight Zap Dark Prince Lumberjack
Goblin Barrel
Dark Prince Fire Spirit Lumberjack Mega Knight
Dark Prince
Goblin Barrel Fire Spirit Zap Minions Electro Wizard Lumberjack
Electro Wizard
Zap Dark Prince Lumberjack Mega Knight
Lumberjack
Fire Spirit Zap Minions Goblin Barrel Dark Prince Electro Wizard Mega Knight
Mega Knight
Minions Zap Goblin Barrel Electro Wizard Lumberjack

Defense Synergies 2 12

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Minions Dark Prince Lumberjack
Minions
Zap Dark Prince Electro Wizard Lumberjack Mega Knight
Goblin Barrel
Dark Prince
Zap Minions Electro Wizard
Electro Wizard
Zap Fire Spirit Minions Dark Prince Lumberjack Mega Knight
Lumberjack
Zap Minions Electro Wizard
Mega Knight
Zap Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Lumberjack Zap Minions Dark Prince Electro Wizard Mega Knight
Lumberjack Mega Knight Fire Spirit Minions Dark Prince Electro Wizard
Lumberjack Minions Dark Prince Electro Wizard Mega Knight
Dark Prince Lumberjack Mega Knight
Fire Spirit Zap Minions Dark Prince Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Fire Spirit Zap
Zap Electro Wizard Mega Knight
Minions Lumberjack
Fire Spirit Dark Prince Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Zap Dark Prince Lumberjack Mega Knight
Minions Zap Electro Wizard
Lumberjack Mega Knight Fire Spirit Zap Minions Dark Prince Electro Wizard
Fire Spirit Mega Knight Zap Minions Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Lumberjack Mega Knight
Mega Knight Minions Dark Prince Electro Wizard Lumberjack
Fire Spirit Mega Knight Zap Minions Dark Prince Electro Wizard Lumberjack
Zap Fire Spirit Minions Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Dark Prince Mega Knight Fire Spirit Minions Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Dark Prince Electro Wizard
Electro Wizard Zap Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minions Dark Prince Electro Wizard
Dark Prince Lumberjack Mega Knight Zap Electro Wizard
Dark Prince Lumberjack Mega Knight
Fire Spirit Zap Minions Electro Wizard
Dark Prince Minions Electro Wizard Lumberjack
Mega Knight Dark Prince Lumberjack
Zap Electro Wizard Mega Knight Minions Dark Prince
Mega Knight Minions Dark Prince Lumberjack
Mega Knight Zap Dark Prince Electro Wizard
Dark Prince Mega Knight Lumberjack
Mega Knight
Electro Wizard Zap Minions Dark Prince Lumberjack
Minions Mega Knight Zap Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Dark Prince
Fire Spirit Zap Dark Prince Mega Knight
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Electro Wizard Lumberjack
Zap Dark Prince Electro Wizard
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap
Mega Knight
Minions
Fire Spirit Zap Dark Prince Electro Wizard Mega Knight
Fire Spirit Zap Mega Knight
Minions Mega Knight
Zap
Zap Fire Spirit Dark Prince Mega Knight
Zap Electro Wizard
Zap Mega Knight
Zap
Fire Spirit Zap Electro Wizard
Zap Electro Wizard Minions
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Fire Spirit Minions Dark Prince
Fire Spirit Zap Electro Wizard
Dark Prince Electro Wizard Lumberjack Mega Knight
Zap
Zap
Dark Prince Mega Knight
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: