My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Sparky
Giant Snowball
Fire Spirit Minions Barbarians
Zap
Fire Spirit Minions Sparky
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Sparky
The Log
Fire Spirit Barbarians Elite Barbarians Sparky
Earthquake
Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Elite Barbarians Sparky
Fireball
Minions Barbarians Elite Barbarians Sparky
Poison
Minions Barbarians Sparky
Lightning
Elite Barbarians Sparky
Rocket
Barbarians Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Minions Barbarians Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Minions

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant Sparky
Zap
Elite Barbarians Giant Sparky Fire Spirit Minions
Minions
Giant Rage Zap Elite Barbarians Sparky
Barbarians
Elite Barbarians
Zap Rage Fire Spirit Minions Sparky
Giant
Zap Minions Rage Sparky Fire Spirit
Rage
Minions Elite Barbarians Giant Sparky
Sparky
Zap Giant Rage Fire Spirit Minions Elite Barbarians

Defense Synergies 0 6

Fire Spirit
Zap Sparky
Zap
Fire Spirit Minions Barbarians Elite Barbarians Sparky
Minions
Zap
Barbarians
Zap
Elite Barbarians
Zap
Giant
Rage
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Sparky
Barbarians Elite Barbarians Sparky Zap Minions
Barbarians Sparky Fire Spirit Minions Elite Barbarians
Barbarians Elite Barbarians Sparky Minions
Barbarians Elite Barbarians Sparky
Fire Spirit Zap Minions
Minions Fire Spirit Zap
Zap Barbarians Sparky
Barbarians Sparky Minions Elite Barbarians
Elite Barbarians Fire Spirit Barbarians Sparky
Minions Barbarians Zap
Minions Zap
Barbarians Sparky Fire Spirit Zap Minions Elite Barbarians
Fire Spirit Sparky Zap Minions Barbarians
Barbarians Elite Barbarians Sparky
Barbarians Zap Elite Barbarians Sparky
Barbarians Sparky Minions Elite Barbarians
Fire Spirit Zap Minions Barbarians Elite Barbarians
Zap Fire Spirit Minions Barbarians
Barbarians Sparky Elite Barbarians
Fire Spirit Minions Barbarians Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Sparky
Zap Elite Barbarians
Barbarians Zap Minions Elite Barbarians Sparky
Zap Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Sparky
Fire Spirit Zap Minions
Sparky Minions Barbarians Elite Barbarians
Barbarians Elite Barbarians Sparky
Zap Minions Barbarians Elite Barbarians Sparky
Barbarians Sparky
Minions Barbarians Elite Barbarians Sparky
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Sparky
Barbarians Sparky
Barbarians Elite Barbarians Sparky Zap Minions
Minions Zap Barbarians Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Barbarians Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Minions
Fire Spirit Sparky
Fire Spirit Zap
Zap
Fire Spirit Minions Elite Barbarians Sparky
Zap Sparky
Fire Spirit Zap
Fire Spirit Elite Barbarians Sparky
Minions
Zap Elite Barbarians Sparky
Zap Sparky
Sparky
Sparky
Minions Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap
Minions Sparky
Sparky
Zap Barbarians
Zap Fire Spirit Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Elite Barbarians Fire Spirit Zap Sparky
Zap Minions
Elite Barbarians Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap
Sparky
Zap
Zap Sparky
Elite Barbarians Sparky
Zap Minions Elite Barbarians Sparky
Zap
Zap Sparky

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