My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Sparky
Giant Snowball
Fire Spirit Minions Barbarians Mega Minion
Zap
Fire Spirit Minions Royal Giant Sparky
Barbarian Barrel
Fire Spirit Barbarians Ice Wizard Sparky
The Log
Fire Spirit Barbarians Royal Giant Sparky
Earthquake
Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Mega Minion Ice Wizard Sparky
Fireball
Minions Barbarians Mega Minion Ice Wizard Sparky
Poison
Minions Barbarians Mega Minion Ice Wizard Sparky
Lightning
Mega Minion Ice Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Mega Minion Ice Wizard Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion Sparky
Zap
Mega Minion Sparky Fire Spirit Minions Royal Giant Ice Wizard
Minions
Royal Giant Zap Sparky
Barbarians
Royal Giant
Fire Spirit Minions Ice Wizard Zap Mega Minion Sparky
Mega Minion
Zap Fire Spirit Royal Giant Sparky
Ice Wizard
Royal Giant Zap
Sparky
Zap Fire Spirit Minions Royal Giant Mega Minion

Defense Synergies 1 9

Fire Spirit
Zap Sparky
Zap
Mega Minion Fire Spirit Minions Barbarians Ice Wizard Sparky
Minions
Zap Ice Wizard
Barbarians
Zap
Royal Giant
Mega Minion
Zap Ice Wizard Sparky
Ice Wizard
Zap Minions Mega Minion
Sparky
Fire Spirit Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Sparky
Barbarians Sparky Zap Minions Mega Minion Ice Wizard
Barbarians Sparky Fire Spirit Minions Mega Minion Ice Wizard
Barbarians Sparky Minions Mega Minion Ice Wizard
Barbarians Sparky
Fire Spirit Zap Minions Mega Minion Ice Wizard
Minions Mega Minion Fire Spirit Zap Ice Wizard
Zap Barbarians Sparky
Barbarians Sparky Minions Ice Wizard
Fire Spirit Barbarians Ice Wizard Sparky
Minions Barbarians Ice Wizard Zap Mega Minion
Minions Mega Minion Zap Ice Wizard
Barbarians Sparky Fire Spirit Zap Minions Ice Wizard
Fire Spirit Sparky Zap Minions Barbarians Mega Minion
Barbarians Sparky
Barbarians Zap Sparky
Barbarians Sparky Minions
Fire Spirit Zap Minions Barbarians Mega Minion Ice Wizard
Zap Fire Spirit Minions Barbarians Mega Minion Ice Wizard
Barbarians Sparky
Fire Spirit Minions Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Sparky
Zap Mega Minion
Barbarians Zap Minions Sparky
Zap Barbarians Sparky
Barbarians Sparky
Fire Spirit Zap Minions Ice Wizard
Sparky Minions Barbarians Mega Minion Ice Wizard
Barbarians Sparky
Zap Minions Barbarians Mega Minion Sparky
Barbarians Mega Minion Sparky
Minions Barbarians Mega Minion Sparky
Zap Barbarians
Barbarians Sparky
Barbarians Sparky
Barbarians Sparky Zap Minions Mega Minion
Minions Zap Barbarians Mega Minion Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Ice Wizard
Sparky
Barbarians Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Minions Mega Minion Ice Wizard
Fire Spirit Sparky
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Minions Sparky
Zap Sparky
Fire Spirit Zap
Fire Spirit Sparky
Minions
Zap Sparky
Zap Sparky
Sparky
Sparky
Minions Sparky
Fire Spirit Zap Mega Minion Sparky
Fire Spirit Zap
Minions Sparky
Sparky
Zap Barbarians
Zap Fire Spirit Ice Wizard Sparky
Mega Minion
Zap Ice Wizard Sparky
Zap Sparky
Zap Sparky
Fire Spirit Zap Ice Wizard Sparky
Zap Minions Mega Minion
Mega Minion Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap Mega Minion Ice Wizard
Mega Minion Sparky
Zap
Zap Sparky
Mega Minion Sparky
Zap Minions Sparky
Zap
Zap Sparky

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