My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Fire Spirit Clone
Zap
Fire Spirit Clone
Barbarian Barrel
Fire Spirit Wizard Clone Giant Skeleton Ice Wizard
The Log
Fire Spirit Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Fire Spirit Clone
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Clone Giant Skeleton Ice Wizard
Fireball
Wizard Clone Ice Wizard
Poison
Wizard Clone Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Clone Tornado Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Clone Tornado Ice Wizard Mini P.E.K.K.A Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Clone Tornado

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Skeleton
Zap
Tornado Fire Spirit Mini P.E.K.K.A Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Fire Spirit Zap Wizard Tornado Giant Skeleton Ice Wizard
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton
Tornado
Zap Wizard Mini P.E.K.K.A Giant Skeleton Ice Wizard
Giant Skeleton
Clone Fire Spirit Zap Mini P.E.K.K.A Wizard Tornado Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Tornado Giant Skeleton

Defense Synergies 3 14

Fire Spirit
Zap Mini P.E.K.K.A Tornado Giant Skeleton
Zap
Mini P.E.K.K.A Fire Spirit Tornado Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Wizard Tornado Ice Wizard
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton Ice Wizard
Clone
Tornado
Wizard Ice Wizard Fire Spirit Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Fire Spirit Zap Wizard Tornado Ice Wizard
Ice Wizard
Tornado Zap Mini P.E.K.K.A Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Zap Ice Wizard
Mini P.E.K.K.A Tornado Fire Spirit Giant Skeleton Ice Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Tornado Giant Skeleton
Tornado Fire Spirit Zap Ice Wizard
Tornado Fire Spirit Zap Wizard Ice Wizard
Zap Giant Skeleton
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Fire Spirit Mini P.E.K.K.A Giant Skeleton Ice Wizard
Ice Wizard Zap Wizard Tornado Giant Skeleton
Zap Wizard Tornado Ice Wizard
Mini P.E.K.K.A Fire Spirit Zap Wizard Giant Skeleton Ice Wizard
Fire Spirit Wizard Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Tornado
Fire Spirit Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado Fire Spirit Giant Skeleton Ice Wizard
Mini P.E.K.K.A Tornado
Wizard Fire Spirit Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A Wizard
Giant Skeleton Zap Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap Tornado
Giant Skeleton Mini P.E.K.K.A
Fire Spirit Wizard Zap Tornado Ice Wizard
Mini P.E.K.K.A Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Giant Skeleton
Zap Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard
Wizard
Zap Mini P.E.K.K.A Tornado Giant Skeleton
Zap Mini P.E.K.K.A Wizard Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado Ice Wizard
Giant Skeleton
Giant Skeleton
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Tornado Ice Wizard
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Fire Spirit Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit
Zap
Zap Wizard
Wizard
Tornado
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard
Fire Spirit Zap Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Zap Tornado
Fire Spirit Zap Wizard Tornado Ice Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard Tornado Ice Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap Tornado Giant Skeleton
Zap Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: