My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army Witch Lumberjack
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Witch Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Skeleton Army Witch Lumberjack
Fireball
Wizard Skeleton Army Witch Lumberjack
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Mini P.E.K.K.A Lumberjack Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Lumberjack
Zap
Fire Spirit Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A
Fire Spirit Zap Wizard Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Rocket
Skeleton Army
Witch
Zap Lumberjack
Lumberjack
Fire Spirit Zap Mini P.E.K.K.A Wizard Witch

Defense Synergies 1 12

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Skeleton Army Witch Lumberjack
Mini P.E.K.K.A
Zap Fire Spirit Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Rocket
Skeleton Army
Zap Mini P.E.K.K.A Wizard Lumberjack
Witch
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Witch
Mini P.E.K.K.A Rocket Skeleton Army Witch Lumberjack Fire Spirit
Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Mini P.E.K.K.A Rocket Skeleton Army Lumberjack
Skeleton Army Fire Spirit Zap Lumberjack
Rocket Fire Spirit Zap Wizard Witch
Rocket Zap
Mini P.E.K.K.A Witch Skeleton Army Lumberjack
Skeleton Army Fire Spirit Mini P.E.K.K.A Lumberjack
Skeleton Army Witch Zap Wizard Lumberjack
Zap Wizard Witch
Mini P.E.K.K.A Skeleton Army Lumberjack Fire Spirit Zap Wizard Rocket Witch
Fire Spirit Wizard Rocket Skeleton Army Zap Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Rocket Skeleton Army Zap Mini P.E.K.K.A Lumberjack
Wizard Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Fire Spirit Zap Wizard Skeleton Army Witch Lumberjack
Zap Wizard Witch Fire Spirit Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Skeleton Army Fire Spirit Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Zap Witch
Zap Mini P.E.K.K.A Wizard Rocket Lumberjack
Skeleton Army Lumberjack Zap Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Skeleton Army Lumberjack Zap
Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Fire Spirit Wizard Rocket Zap Witch
Mini P.E.K.K.A Rocket Skeleton Army Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Zap Rocket Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch Lumberjack
Rocket Skeleton Army Zap
Mini P.E.K.K.A Rocket Skeleton Army Wizard Witch Lumberjack
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Mini P.E.K.K.A Rocket Lumberjack
Zap Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Fire Spirit Zap
Wizard Fire Spirit Zap Rocket Witch
Fire Spirit Wizard Witch
Fire Spirit Zap Wizard
Zap Wizard
Rocket Fire Spirit Mini P.E.K.K.A Lumberjack
Rocket Zap Wizard
Fire Spirit Zap Wizard Rocket
Rocket Fire Spirit
Rocket
Zap
Rocket Zap Wizard Witch
Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Mini P.E.K.K.A Wizard
Rocket Fire Spirit Zap Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Fire Spirit Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Rocket Zap
Fire Spirit Zap Wizard Witch
Zap Rocket Wizard Witch
Mini P.E.K.K.A
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Fire Spirit Rocket Skeleton Army Witch
Rocket Fire Spirit Zap Wizard Witch
Mini P.E.K.K.A Wizard Rocket Lumberjack
Zap Wizard
Rocket Zap
Zap Rocket Witch
Zap Rocket Witch
Zap Rocket Witch

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